Shadow Walker by supertruckerjoe

Type
Ship
Faction
Barrdoc's personal craft
Make & Model
T-65B X-wing

Characteristics

2
5
0
1

Placeholder Image

3
Threshold 10
Current 0
Threshold 10
Current 0

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1 pilot, 1 astromech droid
Passengers
0
Sensor Range
Short
Consumables
One week
Hard Points
2
Encumbrance
10
Price
120,000
Rarity
5

Weapons

S-foil-mounted medium laser cannons
Firing Arc
Forward
Range
Engaged
Linked 3
Damage
6
Critical
3
Forward-mounted proton torpedo launchers
Firing Arc
Forward
Range
Short
Blast 6, Breach 6, Guided 2, Limited Ammo 6, Linked 1, Slow-Firing 1
Damage
8
Critical
2

Attachments

Electronic Countermeasures Suite
Base Modifiers
Blocks sensors within range, counting the ship or vehicle's silhouette as one step smaller when being fired at. Immediately notifies all ships in a star system or within 100 kilometers if planet-side to the ship or vehicle's existence.
Hard Points
1
Modifications
Increase difficulty by 1 when making subsequent attacks due to the Guided quality Mod.
Advanced Targeting Array
Base Modifiers
Upgrades the ability of Gunnery checks when firing mounted weapons by 1.
Hard Points
1
Modifications
1 Additional upgrade Mod

Special Features

Black paint. (No Silhouette against open space). Plus 1 hard point for masterful repairs.

Cargo

Notes

Guided (If a character misses while firing a Guided weapon and if Guided is activated, he may make an attack check at the end of the round. The difficulty of the check is calculated by comparing the weapon's silhouette of 0 to the silhouette of the target (see page 249 Age of Rebellion), and the check's die equal the weapon's Guided rating. If the test is successful, the weapon strikes the target, and damage is dealt normally. Guided requires three advantages to activate, unless otherwise specified in the weapon's description. Remember, the Guided effect can activate on its subsequent attacks, representing the projectile continuing to track the target.

Linked (When firing a linked weapon, on a successful attack, the weapon deals one hit. The wielder may spend two advantages to gain an additional hit, and may do so a number of times equal to the weapon's Linked rating. Additional hits from the Linked weapon being used may only be applied against the original target. Each hit deals the weapon's base damage plus the total uncancelled successes scored on the check).

Slow-Firing 1 (Weapon must must wait after being fired 1 turn per to rank).

Limited Ammo 6 ( weapon must be reloaded after being fired equal to rank).

Blast 6 (if the attack is successful and Blast activates, each character (friend or foe) engaged with the original target suffers damage equal to the weapon's Blast rating (plus any additional wound per success as usual).

Breach 6 (Ignores one point of armor and 10 points of soak per rank).