Mech Mark 1 by bobafett17

Type
Other
Faction
CIS
Make & Model
Custom-Built

Characteristics

2
2
0
0
8
Threshold 19
Current 0
Threshold 32
Current 0

Defense

3
0
Fore
Aft
2
0
0
0
Port
0
0
Starboard
Hyperdrive
None
Crew
1
Passengers
0
Sensor Range
Engaged
Consumables
1 Week
Hard Points
16
Encumbrance
10
Price
Custom-Built
Rarity
Custom-Built

Weapons

Ion Cannon (Light)
Firing Arc
All
Range
Engaged
Ion
Damage
5
Critical
4
Auto-Blaster
Firing Arc
All
Range
Engaged
Auto-fire
Damage
3
Critical
5
Medium Laser Cannon
Firing Arc
Forward
Range
Engaged
Damage
6
Critical
3
Concussion Missile Launcher
Firing Arc
Forward
Range
Short
Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1
Damage
6
Critical
3

Attachments

All-Terrain Legs
Base Modifiers
As a maneuver, may shift vehicle into or out of walker mode. Vehicle operates as a walker and maximum speed reduced to 2.
Hard Points
2
Modifications
2x "Remove 1 setback dice from Piloting [Planetary] checks due to difficult terrain.", 2x "Remove 2 setback dice from Gunnery checks due to cover or terrain."
Ion Turbine Engine
Base Modifiers
Speed 1; Defense 1/0/0/0; SS 10 x silhouette
Hard Points
3
Modifications
1 “Increase Speed by 1” (max 6) mod; 5 “Increase SS by silhouette” mods; 2 “Increase fore defense by 1” mods
Combat Plating
Base Modifiers
Armor: 3; Handling: -3
Hard Points
5
Modifications
3 “Increase Armor by 1” mods; 1 special rule - “Massive +1” mod; 2 “Increase Hull Trauma Threshold by silhouette” mods
Advanced Targeting Array
Base Modifiers
Base Modifiers: Upgrades the ability of Gunnery checks when firing mounted weapons by 1.
Hard Points
1
Modifications
Modification Options: 1 Additional upgrade Mod, 1 Innate Talent Mod (Sniper Shot), 1 Innate Talent Mod (True Aim).

Special Features

Massive 3
Reduce difficulty of tests to mod attachments by 1
Masterful Construction: If this craft suffers the “Vaporized” Crit or would otherwise be instantaneously destroyed, it suffers the “Breaking Up” Crit instead
Customized Controls: Ender

Cargo

Notes