Gunner Droid Brain |
Base Modifiers
Base Modifier: Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. |
Hard Points
0 |
Modifications
Mod Options: 2x "Droid Gunnery skill +1" |
Security Measures |
Base Modifiers
Base Modifier: Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice. |
Hard Points
0 |
Modifications
od Options: 2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship." |
Advanced Targeting Array |
Base Modifiers
Base Modifier: Upgrade ability of Gunnery checks when firing vehicle weapons by one. |
Hard Points
1 |
Modifications
Mod Options: 1x "Upgrade above +1", 1x "Innate Sniper Shot Talent", 1x "Innate True Aim Talent" |
Enhanced Prisoner Lockup |
Base Modifiers
Base Modifier: Full incarceration and security suite for up to 2 prisoners. |
Hard Points
3 |
Modifications
Mod Options: 4x "Add support for 1 additional prisoner." |
Tactical Command, Control, and Communications Suite |
Base Modifiers
Base Modifier: Upgrade ability of all Mass Combat checks made by commander once. |
Hard Points
1 |
Modifications
Mod Options: 1x "Innate Situational Awareness Talent", 1x "Remove 1 setback die on Perception & Vigilance checks from allies benefiting from Situational Awareness." |
Overcharged Shields |
Base Modifiers
Base Modifier: Once per encounter, attempt Average (2 difficulty) mechanics check to overcharge ship's shields, adding 2 points of defense to all defense zones for one round. Advantage results may extend number of rounds. 2 disadvantage results or a despair results in the shields burning out and ceasing function entirely until repaired. |
Hard Points
1 |
Modifications
None |