TIE/rp "Reaper" Attack Lander, "The Reign of Fire" by TarreVizsla

Type
Ship
Faction
Imperial
Make & Model
Seinar Systems TIE/rp Reaper

Characteristics

3
4
0
1

Placeholder Image

3
Threshold 18
Current 0
Threshold 10
Current 0

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
None
Crew
2
Passengers
10
Sensor Range
Short
Consumables
2 weeks
Hard Points
3
Encumbrance
30
Price
100,000
Rarity
6

Weapons

Forward-mounted Medium Laser Cannons
Firing Arc
Forward
Range
Engaged
Linked 1,
Damage
6
Critical
3
Proton Torpedo Launcher
Firing Arc
All
Range
Short
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
Damage
8
Critical
2

Attachments

Gunner Droid Brain
Base Modifiers
Base Modifier: Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system.
Hard Points
0
Modifications
Mod Options: 2x "Droid Gunnery skill +1"
Security Measures
Base Modifiers
Base Modifier: Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice.
Hard Points
0
Modifications
od Options: 2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship."
Advanced Targeting Array
Base Modifiers
Base Modifier: Upgrade ability of Gunnery checks when firing vehicle weapons by one.
Hard Points
1
Modifications
Mod Options: 1x "Upgrade above +1", 1x "Innate Sniper Shot Talent", 1x "Innate True Aim Talent"
Enhanced Prisoner Lockup
Base Modifiers
Base Modifier: Full incarceration and security suite for up to 2 prisoners.
Hard Points
3
Modifications
Mod Options: 4x "Add support for 1 additional prisoner."
Tactical Command, Control, and Communications Suite
Base Modifiers
Base Modifier: Upgrade ability of all Mass Combat checks made by commander once.
Hard Points
1
Modifications
Mod Options: 1x "Innate Situational Awareness Talent", 1x "Remove 1 setback die on Perception & Vigilance checks from allies benefiting from Situational Awareness."
Overcharged Shields
Base Modifiers
Base Modifier: Once per encounter, attempt Average (2 difficulty) mechanics check to overcharge ship's shields, adding 2 points of defense to all defense zones for one round. Advantage results may extend number of rounds. 2 disadvantage results or a despair results in the shields burning out and ceasing function entirely until repaired.
Hard Points
1
Modifications
None

Special Features

Electronic Countermeasures: Add two boost dice to checks to spoof missiles or jam enemy communications. Upgrade difficulty to bypass jamming by the TIE Reaper once.

Ax-108 "Ground Buzzer" Surface-Defense Blaster Cannon
Weapon profile below fires automatically with a Ranged (Heavy) skill of 2 and Agility of 0. Weapon uses personal scale;
-
Skill Dam Crit Range Qualities
Ranged - Heavy 12 3 Medium Auto-fire, Pierce 2
Mod Options: 2x "Increase weapon's automated Ranged (Heavy) skill by 1."

Cargo

Notes