Refuge by Zachery72

Type
Ship
Faction
Corellian Engineering Corp
Make & Model
YT-2000

Characteristics

4
4
0
0
3
Threshold 24
Current 5
Threshold 13
Current 0

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 12
Crew
Pilot, Co-Pilot/Engineer
Passengers
7
Sensor Range
Short
Consumables
3 Months
Hard Points
5
Encumbrance
170
Price
120000
Rarity
5

Weapons

Dorsal turret-mounted twin medium laser cannons
Firing Arc
All
Range
Engaged
Damage
6
Critical
3
Ventral turret-mounted twin medium laser cannons
Firing Arc
All
Range
Engaged
Damage
6
Critical
3

Special Features

- Cloaked Smuggling Compartments
Base Modifier: Stores up to 25 encumbrance per compartment (still counting as part of total vehicle encumbrance). Increase the difficulty of checks to find the compartment by 3.
- Mod Options: 2x "Concealable Encumbrance Capacity +25."
- Advanced Targeting Array - Base Modifier: Upgrade the ability of Gunnery checks when firing vehicle weapons by one.
Mod Options: 1x "Upgrade above +1", 1x "Innate Sniper Shot talent", 1x "Innate True Aim talent"
4000c - 1(HP) - R(4)
High-Output Ion Turbine - Base Modifier: Speed +1, System Strain -1.
5300c - 1(HP) - R(5)

Cargo

2 Cargo Droids

Notes

Upgrades to think about -
Reinforced Shield Generator - Base Modifier: Shield (on a single side) +1
- Mod Options: 2x "Shield (on a single side) +1"
3800c - 2(HP) - R(5)
Hull/Keel Reinforcement - Base Modifier: Hull Trauma Threshold +2
- Mod Options: 2x "Hull Trauma Threshold +1"
2500c/Silhouette - 2(HP) - R(4)
Advanced Targeting Array - Base Modifier: Upgrade the ability of Gunnery checks when firing vehicle weapons by one.
Mod Options: 1x "Upgrade above +1", 1x "Innate Sniper Shot talent", 1x "Innate True Aim talent"
4000c - 1(HP) - R(4)
.... then basically any weapon replacement or install as needed or as we have HP to spare.