Threshold | 175 |
Current | 0 |
Threshold | 90 |
Current | 0 |
30 Port & 30 Starboard Turret-mounted Quad Heavy Turbolaser Batteries |
Firing ArcAll |
RangeExtreme |
Breach 4, Linked 3, Slow-Firing 1 |
Damage11 |
Critical3 |
20 Dorsal & 20 Ventral Turret-mounted Twin Medium Turbolaser Batteries |
Firing ArcAll |
RangeLong |
Breach 3, Linked 1 |
Damage10 |
Critical3 |
10 Forward Twin Long-ranged Battleship Ion Cannon Batteries |
Firing ArcForward |
RangeLong |
Breach 3, Ion, Linked 1, Slow-firing 1 |
Damage9 |
Critical3 |
15 Starboard & 15 Port Turret-mounted Twin Battleship Ion Cannons |
Firing ArcAll |
RangeLong |
Breach 3, Ion, Linked 1 Slow-Firing 1 |
Damage9 |
Critical3 |
30 Dorsal and 30 Ventral Turret-mounted Twin Medium Laser Cannons |
Firing ArcAll |
RangeShort |
None |
Damage8 |
Critical2 |
10 Hull-mounted Heavy Tractor Beam Emitters |
Firing ArcAll |
RangeShort |
Tractor 6 |
DamageNA |
CriticalNA |
Briefing Auditorium |
Base ModifiersCharacters briefed in auditorium before mission remove 1 Setback-die from skill checks for mission duration. |
Hard Points1 |
ModificationsAdd 2 Advantage to Leadership checks by characters in briefing |
Electronic Countermeasures Suite |
Base ModifiersBlocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated. |
Hard Points1 |
ModificationsDifficulty +1 vs Guided quality |
Holo-Tank |
Base ModifiersThree dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative. |
Hard Points1 |
ModificationsAdd 2 Advantage to Mass Combat checks when commander is using suite, Upgrade ability of checks once when determining Initiative once |
Laser Focusing Array |
Base ModifiersAdd automatic 1 Advantage to combat checks with laser cannons and turbolasers. |
Hard Points1 |
ModificationsNone |