30 Port & 30 Starboard Turret-mounted Quad Heavy Turbolaser Batteries |
Firing Arc
All |
Range
Extreme |
Breach 4, Linked 3, Slow-Firing 1
|
Damage
11 |
Critical
3 |
20 Dorsal & 20 Ventral Turret-mounted Twin Medium Turbolaser Batteries |
Firing Arc
All |
Range
Long |
Breach 3, Linked 1
|
Damage
10 |
Critical
3 |
10 Forward Twin Long-ranged Battleship Ion Cannon Batteries |
Firing Arc
Forward |
Range
Long |
Breach 3, Ion, Linked 1, Slow-firing 1
|
Damage
9 |
Critical
3 |
15 Starboard & 15 Port Turret-mounted Twin Battleship Ion Cannons |
Firing Arc
All |
Range
Long |
Breach 3, Ion, Linked 1 Slow-Firing 1
|
Damage
9 |
Critical
3 |
30 Dorsal and 30 Ventral Turret-mounted Twin Medium Laser Cannons |
Firing Arc
All |
Range
Short |
None
|
Damage
8 |
Critical
2 |
10 Hull-mounted Heavy Tractor Beam Emitters |
Firing Arc
All |
Range
Short |
Tractor 6
|
Damage
NA |
Critical
NA |
Briefing Auditorium |
Base Modifiers
Characters briefed in auditorium before mission remove 1 Setback-die from skill checks for mission duration. |
Hard Points
1 |
Modifications
Add 2 Advantage to Leadership checks by characters in briefing |
Electronic Countermeasures Suite |
Base Modifiers
Blocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated. |
Hard Points
1 |
Modifications
Difficulty +1 vs Guided quality |
Holo-Tank |
Base Modifiers
Three dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative. |
Hard Points
1 |
Modifications
Add 2 Advantage to Mass Combat checks when commander is using suite, Upgrade ability of checks once when determining Initiative once |
Laser Focusing Array |
Base Modifiers
Add automatic 1 Advantage to combat checks with laser cannons and turbolasers. |
Hard Points
1 |
Modifications
None |