Javelin by BoltGamr

Type
Ship
Faction
Verse Autem
Make & Model
Custom Design

Characteristics

3
6
0
3

Placeholder Image

7
Threshold 38
Current 0
Threshold 13
Current 0

Defense

3
3
Fore
Aft
3
3
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 0.5, Backup: 10
Crew
Pilot, Co-pilot
Passengers
6
Sensor Range
Engaged
Consumables
Hard Points
10
Encumbrance
112
Price
150,000
Rarity
10

Weapons

Quad Laser Cannons
Firing Arc
All
Range
Engaged
Linked 4
Damage
6
Critical
3
Repeating Ion Cannon
Firing Arc
All
Range
Engaged
Ion, Linked 4
Damage
4
Critical
4

Attachments

Armoured Computer Core
Base Modifiers
Records flight & system data, as well as logs & records within the ship’s computer. Remains intact even after complete ship destruction.
Hard Points
0
Modifications
None
Autopilot Droid Brain
Base Modifiers
Droid brain can perform Piloting (Planetary) or Piloting (Space) checks with a skill of 4 and agility of 0. Can summon ship via a beckon call.
Hard Points
0
Modifications
Skill 2 -> 4
Gunner Droid Brain
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with skill of 4 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system.
Hard Points
0
Modifications
Skill 2 -> 4
Astrogation Droid Brain
Base Modifiers
Droid may perform Astrogation checks with Astrogation skill of 4 and Intellect of 0.
Hard Points
0
Modifications
Skill 2 -> 4
Encrypted Computer
Base Modifiers
Upgrade difficulty of all Computers checks to slice into the ship’s computer systems by 1.
Hard Points
0
Modifications
Add 2 setback dice to Computers checks to slice into the ship’s computer systems.
Security Measures
Base Modifiers
Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice.
Hard Points
0
Modifications
Add 2 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship.
High-Output Ion Turbine
Base Modifiers
+1 Speed, -1 System strain
Hard Points
1
Modifications
None
Slave Circuit
Base Modifiers
Allows the ship to be activated and brought to readiness, or deactivated and put into lockdown by remote control.
Hard Points
1
Modifications
Allows the ship to move to the owner's location with an appropriate piloting skill equal to the owner's, or to use its onboard weapon systems autonomously with a skill equal to the owner's.

Special Features

Massive 2
-1 Difficulty to modify attachments on vehicle
-1 Difficulty to repair critical hits
Remove 1 setback from Piloting checks due to navigation hazards and difficult terrain
Occupants that suffer wounds or strain due to vehicle combat, working on the vehicle, or similar circumstances suffer 2 wounds or strain fewer
A single specific pilot gains +1 boost die to Piloting checks with this craft
Crew gains +1 boost die to Charm, Coercion, or Negotiation checks while near the craft
If this craft ever suffers the "Vaporized" Critical Hit result or should otherwise be instantaneously destroyed, it suffers the "Breaking Up" Critical hit result instead.

Cargo

Notes