Armoured Computer Core |
Base Modifiers
Records flight & system data, as well as logs & records within the ship’s computer. Remains intact even after complete ship destruction. |
Hard Points
0 |
Modifications
None |
Autopilot Droid Brain |
Base Modifiers
Droid brain can perform Piloting (Planetary) or Piloting (Space) checks with a skill of 4 and agility of 0. Can summon ship via a beckon call. |
Hard Points
0 |
Modifications
Skill 2 -> 4 |
Gunner Droid Brain |
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with skill of 4 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. |
Hard Points
0 |
Modifications
Skill 2 -> 4 |
Astrogation Droid Brain |
Base Modifiers
Droid may perform Astrogation checks with Astrogation skill of 4 and Intellect of 0. |
Hard Points
0 |
Modifications
Skill 2 -> 4 |
Encrypted Computer |
Base Modifiers
Upgrade difficulty of all Computers checks to slice into the ship’s computer systems by 1. |
Hard Points
0 |
Modifications
Add 2 setback dice to Computers checks to slice into the ship’s computer systems. |
Security Measures |
Base Modifiers
Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice. |
Hard Points
0 |
Modifications
Add 2 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship. |
High-Output Ion Turbine |
Base Modifiers
+1 Speed, -1 System strain |
Hard Points
1 |
Modifications
None |
Slave Circuit |
Base Modifiers
Allows the ship to be activated and brought to readiness, or deactivated and put into lockdown by remote control. |
Hard Points
1 |
Modifications
Allows the ship to move to the owner's location with an appropriate piloting skill equal to the owner's, or to use its onboard weapon systems autonomously with a skill equal to the owner's. |