SS Raven by Geose404

Type
Ship
Faction
Independent*
Make & Model
C-Roc Gozanti (p.62 ND)

Characteristics

5
3
0
-3
5
Threshold 55
Current 0
Threshold 40
Current 0

Defense

3
3
Fore
Aft
1
1
2
2
Port
2
2
Starboard
Hyperdrive
Primary: Class 3, Backup: 12
Crew
Pilot, Co-pilot, Engineer, comms/ sensor operator, 2 loadmaster, 6 gunners (12 full complement)
Passengers
20
Sensor Range
Medium
Consumables
2 months
Hard Points
1
Encumbrance
1,800
Price
-86,000 Cr (Base 190,000)
Rarity
8

Weapons

Dorsal Retractable turret-mounted quad laser cannon
Firing Arc
All
Range
Short
Accurate 1, Linked 3
Damage
5
Critical
3
Ventral Retractable Medium Tractor Beam
Firing Arc
All
Range
Short
Tractor 4
Damage
0
Critical
0
Port retractable Twin Medium ion Cannon
Firing Arc
Port
Range
Short
Linked 1 Ion
Damage
6
Critical
3
Port retractable Medium ion Cannon
Firing Arc
Port
Range
Short
Linked 1 Ion (add BBB to all shots before pp mechanics or Computers chesck 1hour)
Damage
6
Critical
3
Empty Retractable Weapons mount
Firing Arc
Starboard
Range
Short
Damage
Critical
3
Starboard retractable *Twin Heavy Laser
Firing Arc
Starboard
Range
Short
*Damaged (No Linked 1) (Weapon system Stuck in the deployed position)
Damage
6
Critical
3

Attachments

Heavily Customised
Base Modifiers
The ship has a variety of unhelpful modifications that cannot easily be removed.
Hard Points
2
Modifications
will Cost 19k Cr in parts to Remove the useless Mods and Re-certify the ships systems
Custom Assault Boarding tube
Base Modifiers
Cuts a Sil 1 hole in a ships hull and seals against Vaccum takes 5 rounds
Hard Points
2
Modifications
2 Decrease time by 1 round mods
Astronavigation Droid Brain
Base Modifiers
Skill GG no Int for rolls
Hard Points
0
Modifications
Pilot Droid Brain
Base Modifiers
Skill GG no Int for rolls
Hard Points
0
Modifications
Cloaked Smuggling Compartment
Base Modifiers
Store up to 75 encumbrance covertly PPPP to find compartments
Hard Points
1
Modifications
2 additional storage mods

Special Features

Passenger quarters are filled with debris and containers of junk (Rotting perishable foods, smelly moth eaten cloths,

Cargo

Case of 5 Blaster carbines.
1 set of ships tools
5 DUM series pit droids (2 are in need of series repairs, and 1 is in pieces)

32 dry rotted space suits (7 are serviceable)

Notes

Garish Paintjob: The ship has a distinctive and unpleasant look. Add b to all social checks where this might be
an issue. Fixing the flaw requires paint worth 5k Cr and an Easy (d) Mechanics check.
Special: When identifying flaws, this flaw is always found before any others.

Glitched Navicomp: The ship's navicomp is unreliable. Upgrade the difficulty of all Astrogation checks once.
Fixing the flaw requires parts worth 19K and a Daunting (dddd) Mechanics check.

Junker: The ship's components are all worn out and breaking down. Add b to all checks. Fixing the flaw
requires parts worth 57k Cr and a Hard (ddd) Mechanics check.

Bad Atmosphere†: The ship's life support systems are unreliable or customised for an unusual species. When
the crew suffer Strain, they suffer 1 additional Strain. Fixing the flaw requires parts worth 19k and a Hard (ddd) Mechanics check.

Rough Ride: The ship's inertial compensators are damaged. When the ship changes speed or performs
Evasive Maneuvers each of the crew suffers 1 Strain, unless they spent their last Action bracing, Fixing the
flaw requires parts worth 19k Cr and a Hard (ddd) Mechanics check.

Heavily Customized: The ship has a variety of unhelpful modifications that cannot easily be removed. Reduce
its number of available Customization Hard Points by 2, to a minimum of 0. Fixing the flaw requires parts
worth 19k Cr and a Hard (ddd) Mechanics check.