Notes
Garish Paintjob: The ship has a distinctive and unpleasant look. Add b to all social checks where this might be
an issue. Fixing the flaw requires paint worth 5k Cr and an Easy (d) Mechanics check.
Special: When identifying flaws, this flaw is always found before any others.
Glitched Navicomp: The ship's navicomp is unreliable. Upgrade the difficulty of all Astrogation checks once.
Fixing the flaw requires parts worth 19K and a Daunting (dddd) Mechanics check.
Junker: The ship's components are all worn out and breaking down. Add b to all checks. Fixing the flaw
requires parts worth 57k Cr and a Hard (ddd) Mechanics check.
Bad Atmosphere†: The ship's life support systems are unreliable or customised for an unusual species. When
the crew suffer Strain, they suffer 1 additional Strain. Fixing the flaw requires parts worth 19k and a Hard (ddd) Mechanics check.
Rough Ride: The ship's inertial compensators are damaged. When the ship changes speed or performs
Evasive Maneuvers each of the crew suffers 1 Strain, unless they spent their last Action bracing, Fixing the
flaw requires parts worth 19k Cr and a Hard (ddd) Mechanics check.
Heavily Customized: The ship has a variety of unhelpful modifications that cannot easily be removed. Reduce
its number of available Customization Hard Points by 2, to a minimum of 0. Fixing the flaw requires parts
worth 19k Cr and a Hard (ddd) Mechanics check.