Threshold | 210 |
Current | 0 |
Threshold | 150 |
Current | 0 |
prototype port and starboard ion pulse weapons |
Firing Arc |
Range |
special, inaccurate 3 slow firing 5 |
Damagespecial |
Critical |
20 forward twin nedium turbolasers |
Firing ArcForward |
RangeLong |
breech 3, linked 1, slow firing 1 |
Damage11 |
Critical3 |
500 twin medium turbolasers |
Firing ArcAll |
RangeLong |
breech 3, linked 1, slow firing 1 |
Damage11 |
Critical3 |
50 port and 50 startboard twin medium turbolaser batteries |
Firing ArcPort |
RangeLong |
breech 3, linked 1, slow firing 1 |
Damage11 |
Critical3 |
10 forward medium turbolasers |
Firing ArcForward |
RangeShort |
breech 3, linked 1, slow firing 1 |
Damage8 |
Critical2 |
2 forwatrd heavy tractor beams |
Firing Arc |
Range |
tractor 6 |
Damage |
Critical |
nightshadow coating |
Base ModifiersReduces range of enemy ship's passive sensors by 1 (minimum of close range) |
Hard Points0 |
Modificationsreduce sil by 1 in combat |
sensor baffler |
Base ModifiersWhen active, upgrade difficulty of checks to determine vehicle's location using sensors twice. |
Hard Points0 |
Modifications2 add sb to gunnery checks |
pseudo cloak |
Base Modifiersincrease diff to detect ship by 2, upgrade checks targeting the ship at short or more |
Hard Points0 |
Modifications2 add sb to gunnery checks targeting ship at short or more |
advanced targeting array |
Base Modifiersupgrade gunnery checks twice |
Hard Points0 |
Modificationssniper shotx1, true aimx1 |
holo tank |
Base Modifiers |
Hard Points |
Modificationsadd 2 adv to mass combat checks, |