Cloaking Device |
Base Modifiers
While active (maneuver to activate), requires a Daunting (4 difficulty) Perception or Vigilance check to see ship. While active, reduce ship speed to half (rounded up) and cannot use active sensors, comms or weapons. |
Hard Points
0 |
Modifications
|
Hyperdrive Generator |
Base Modifiers
Decreases Hyperdrive class by 1, to a minimum of 1 |
Hard Points
1 |
Modifications
Decreases hyperdrive class by 2, to a minimum of 0.5 |
overcharged Shields |
Base Modifiers
Once per encounter, attempt Average (2 difficulty) mechanics check to overcharge ship's shields, adding 2 points of defense to all defense zones for one round. Advantage results may extend number of rounds. 2 disadvantage results or a despair results in the shields burning out and ceasing function entirely until repaired. |
Hard Points
1 |
Modifications
|
High output ion turbines |
Base Modifiers
Increases speed by 1 mod, decreases system strain by 1 |
Hard Points
1 |
Modifications
|
Armored Computer Core |
Base Modifiers
Incorporates a computer core that records flight and system data and backs up any logs or records entered into the ship's computer. Computer core remains intact even if the ship suffers a "vaporized" critical hit. |
Hard Points
0 |
Modifications
|
Encrypted Computer |
Base Modifiers
Upgrade difficulty of all Computers checks to slice into the ship's computer systems once. |
Hard Points
0 |
Modifications
2x "Add 1 setback dice to Computers checks to slice into the ship's computer systems." |
Security Measures |
Base Modifiers
Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice. |
Hard Points
0 |
Modifications
2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship." |