IJaat by ChorrSpylus

Type
Ship
Faction
Spylus
Make & Model
CEC HWK-1000 Light Freighter - umbau

Characteristics

4
6
0
1

Placeholder Image

3
Threshold 18
Current 0
Threshold 14
Current 0

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: 12
Crew
1 pilot, 1 co-pilot/Navigator
Passengers
4
Sensor Range
Short
Consumables
6 Months
Hard Points
8
Encumbrance
40
Price
120000
Rarity
10

Weapons

Tractor Beam (Light)
Firing Arc
All
Range
Short
"Tractor 2 (Passive) = target may not move unless its pilot makes a successful Piloting check with a difficulty based on the tractor beam's rating"
Damage
0
Critical
0
Quad Laser Cannon
Firing Arc
All
Range
Engaged
"Accurate 1 (Passive) = Add 1 Boost die to all checks, Linked 3 (Active + Trigger) = Use 2 Advantage to activate - May make 3 additional hits "
Damage
5
Critical
3
Proton Torpedo Launcher
Firing Arc
Forward
Range
Short
" Blast 6 (Trigger), Breach 6 (Passive), Guided 2 (Trigger), Limited Ammo 3 (Passive), Slow Firing 1 (Passive)
Damage
8
Critical

Attachments

Astrogation Droid Brain
Base Modifiers
Droid brain can perform Astrogation checks for starship with an Astrogation skill of 2 and an Intellect of 0 (if unassisted, it rolls dd for Astrogation checks).
Hard Points
0
Modifications
2 Increase the droid brain’s Astrogation skill by 1 Mods.
Containment Field
Base Modifiers
"Ships of Silhouette 4 or higher, A containment field can hold one silhouette 1 creature. An individual held within a containment field is completely unable to move, although he can still hear, See, and speak. Escape under these circumstances is incredibly difficult, and thus can only be attempted at the GM’s discretion. As an action, a Character operating the field can use it to inflict harm on the prisoner; the character imprisoned inside must make a Hard (ddd) Resilience check, and suffers 1 damage per f on the check‘ The operator may spend t to inflict 1 main on the prisoner;"
Hard Points
2
Modifications
none
Decoy Buoy
Base Modifiers
"A decoy buoy can be jettisoned as an action. The buoy appears to sensors to be a ship, and it can be programmed with a specific transponder signal with a Hard (ddd) Computers check. In addition. the buoy can be set to transmit a distress signal or other data. A character operating a ship's sensors can make a Hard (ddd) Computers check to identify that the buoy is not an actual ship. After the buoy is jettisoned, it no longer counts as being attached to the ship until reattached."
Hard Points
0
Modifications
2 Add b to Computers checks to identify the buoy Mods.
High-Output Ion Turbine
Base Modifiers
Adds 1 point to a ship's speed and reduces system strain threshold by 1
Hard Points
1
Modifications
none
Security Measures
Base Modifiers
Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice.
Hard Points
0
Modifications
2 Add b to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods.

Special Features


Cargo

Notes