TIE/de Defender Elite by TarreVizsla

Type
Ship
Faction
Imperial
Make & Model
Seinar Systems TIE/d Elite

Characteristics

3
7
0
3

Placeholder Image

4
Threshold 10
Current 0
Threshold 10
Current 0

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: None
Crew
1
Passengers
0
Sensor Range
Short
Consumables
1 week
Hard Points
3
Encumbrance
5
Price
300,000
Rarity
8

Weapons

Wingtip-mounted Heavy Laser Cannons
Firing Arc
Forward
Range
Short
Linked 3
Damage
8
Critical
2
Cockpit-mounted Twin Light Ion Cannons
Firing Arc
Forward
Range
Engaged
Ion, Linked 1
Damage
5
Critical
4
Concussion Missile Launchers
Firing Arc
Forward
Range
Short
Blast 4, Breach 4, Guided 3, Limited Ammo 12, Linked 1, Slow-Firing 1
Damage
7
Critical
3

Attachments

Advanced Targeting Array
Base Modifiers
Base Modifier: Upgrade ability of Gunnery checks when firing vehicle weapons by one.
Hard Points
1
Modifications
Mod Options: 1x "Upgrade above +1", 1x "Innate Sniper Shot Talent", 1x "Innate True Aim Talent"
Nightshadow Coating
Base Modifiers
Base Modifier: Reduce range band of enemy ship's passive sensors by 1 (to minimum close range) for detecting the vessel.
Hard Points
1
Modifications
Mod Options: 1x "Reduce ship's silhouette by 1 in combat."
Armoured Computer Core
Base Modifiers
Base Modifier: Records flight and system data, and logs or records entered into the ship's computer. Remains intact even if ship suffers a "vaporized" Critical Hit result.
Hard Points
0
Modifications
None.
Slave Circuit
Base Modifiers
Base Modifier: Allows a ship or vehicle to be activated and brought to readiness or deactivated and put into lockdown by remote control.
Hard Points
1
Modifications
Mod Options: 1x "Allows a ship or vehicle to move to the owner's location with an appropriate piloting skill equal to the owner's.", 1x "Allows a ship or vehicle to use its onboard weapon systems autonomously with a skill equal to the owner's."
Autopilot Droid Brain
Base Modifiers
Base Modifier: Droid brain can perform piloting checks for a vehicle or starship with a Piloting (Planetary) or (Space) skill of 2, and agility of 0. May be summoned via a beckon call.
Hard Points
0
Modifications
Mod Options: 2x "Increase Piloting skills by 1."
Encrypted Computer
Base Modifiers
Base Modifier: Upgrade difficulty of all Computers checks to slice into the ship's computer systems once.
Hard Points
0
Modifications
Mod Options: 2x "Add 1 setback dice to Computers checks to slice into the ship's computer systems."
Gunner Droid Brain
Base Modifiers
Base Modifier: Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system.
Hard Points
0
Modifications
Mod Options: 2x "Droid Gunnery skill +1"
Security Measures
Base Modifiers
Base Modifier: Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice.
Hard Points
0
Modifications
Mod Options: 2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship."
Tactical Command, Control, and Communications Suite
Base Modifiers
Base Modifier: Upgrade ability of all Mass Combat checks made by commander once.
Hard Points
1
Modifications
Mod Options: 1x "Innate Situational Awareness Talent", 1x "Remove 1 setback die on Perception & Vigilance checks from allies benefiting from Situational Awareness."

Special Features

Shields and extreme speed

Cargo

Notes