Teroch by lmagnum

Type
Ship
Faction
New Republic
Make & Model
Teroch-class Mandalorian Corvette

Characteristics

5
2
0
1

Placeholder Image

4
Threshold 45
Current 0
Threshold 20
Current 0

Defense

2
0
Fore
Aft
1
0
1
0
Port
1
0
Starboard
Hyperdrive
Primary: Class 2, Backup: 15
Crew
30-165 (depending on configuration)
Passengers
600
Sensor Range
Short
Consumables
2 Years
Hard Points
0
Encumbrance
2500
Price
N/A
Rarity
10

Weapons

5X Turbolaser (light)
Firing Arc
Forward
Range
Medium
Breach 2, Slow-Firing 1
Damage
9
Critical
3
2X Linked Auto-Blaster
Firing Arc
Forward
Range
Short
Auto-fire, linked
Damage
3
Critical
5
Concussion Mine
Firing Arc
All
Range
Short
Blast 8, Breach 4, Limited Amm
Damage
12
Critical
3

Attachments

Sienar T9 Stinger Assault Boarding Tube
Base Modifiers
May cut a Silhouette 1 hole in side of docked craft in 5 rounds
Hard Points
0
Modifications

Special Features

Mechanics: Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting (Hard) to avoid. Inflicts damage equal to base for mine, plus 1 per Failure-result.png, with the mine setter spending Threat-result.png on that roll as though they were Advantage-result.png on an attack check.

Cargo

Notes

Hanger Bay
-2 X-Wing
-2 V-Wing
-1 Y-Wing
-1 Kom'rk Transport