the phantom arff by MrMors

Type
Ship
Faction
Sentinels
Make & Model
Aggresive Reaction Force Fighter 170 (ARFF-170)

Characteristics

4
4
0
1
3
Threshold 16
Current 0
Threshold 20
Current 1

Defense

2
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1.5, Backup: None
Crew
2
Passengers
2
Sensor Range
Medium
Consumables
1 year
Hard Points
3
Encumbrance
15
Price
105000
Rarity
6

Weapons

2x Forward-mounted medium laser canons
Firing Arc
Forward
Range
Short
linked 1, breach 2
Damage
6
Critical
3
1x dorsal turret-mounted twin light laser canon
Firing Arc
All
Range
Engaged
linked 1, remote operation
Damage
5
Critical
3
1 Forward-mounted Concussion missile launcher
Firing Arc
Forward
Range
Short
Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1
Damage
6
Critical
3
1x ventral-mounted auto blaster
Firing Arc
All
Range
Engaged
auto fire
Damage
3
Critical
5

Attachments

Integrated Droid Brain
Base Modifiers
Droid brain can perform Gunnery, piloting (planetary), and piloting (space) checks for vehicle with Gunnery skill of 3 and Agility of 1. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. May be summoned via a beckon call.
Hard Points
2
Modifications
Once per session, may grant 2 Boost dice to any mechanics or astrogation check performed by a crew member via assistance.
Luxury Passenger Compartment
Base Modifiers
Add 1 boost die to all Charm, Deception & Negotiation checks made against passengers in the vehicle. Checks made against passengers accustomed to opulence have up to 2 setback dice removed instead.
Hard Points
1
Modifications

Special Features


Cargo

Notes