Slave Circuit |
Base Modifiers
allows to start up/shut down Vehicle |
Hard Points
0 |
Modifications
allows Vehicle to go to user and or fire with weapon |
Gunner Brain |
Base Modifiers
counts as NPC with 2 Ranks of Gunnery |
Hard Points
0 |
Modifications
Increase Ranks by 2 |
Tactical Command Center |
Base Modifiers
Upgrade mass combat checks |
Hard Points
1 |
Modifications
Situation Awareness, Escape pod sensors |
Psuedo Cloaking Device |
Base Modifiers
increase the difficulty of checks to detect the ship with sensors by two. Upgrade of all combat checks against the ship at short range or further away once. |
Hard Points
0 |
Modifications
add two setback dice to combat checks targeting the ship at short range or further away |
Advanced Targeting Array |
Base Modifiers
Upgrade Gunnery Checks once |
Hard Points
1 |
Modifications
Upgrade the Check an additional time, Innate Sniper Shot True Aim |
Pirate Relay |
Base Modifiers
|
Hard Points
2 |
Modifications
|
Whisperthrust Engine |
Base Modifiers
Increase difficulty of checks to detect this vessel by two while going speed 3 or lower |
Hard Points
1 |
Modifications
|
NightShadow Coating |
Base Modifiers
Reduces the range band of enemy ship's passive sensors by 1(to a minimum of close range) for detecting a vessel with nightshadow coating, |
Hard Points
0 |
Modifications
Reduce the ship's silhouette by 1 in Combat |
Amphibious |
Base Modifiers
Works Underwater with no penalty |
Hard Points
1 |
Modifications
|
Security Measures |
Base Modifiers
Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice |
Hard Points
0 |
Modifications
add two setback dice to the same checks |
Encrypted Computer |
Base Modifiers
Upgrade the difficulty of all Computers checks made to slice the ships computer systems |
Hard Points
0 |
Modifications
add two setback to the same checks |