Threshold | 350 |
Current | 0 |
Threshold | 250 |
Current | 0 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Heavy Turbo lasers |
Firing ArcAll |
RangeLong |
Breach 4, Linked 3, Slow-Firing 2 |
Damage11 |
Critical3 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Heavy Turbo lasers |
Firing ArcAll |
RangeLong |
Breach 4, Linked 3, Slow-Firing 2 |
Damage11 |
Critical3 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Medium Turbo lasers |
Firing ArcAll |
RangeLong |
Breach 3, Linked 3, Slow-Firing 1 |
Damage10 |
Critical3 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Medium Turbo lasers |
Firing ArcAll |
RangeLong |
Breach 3, Linked 3, Slow-Firing 1 |
Damage10 |
Critical3 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Light Turbo lasers |
Firing ArcAll |
RangeMedium |
Breach 2, Linked 3, Slow-Firing 1 |
Damage9 |
Critical4 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Light Turbo lasers |
Firing ArcAll |
RangeMedium |
Breach 2, Linked 3, Slow-Firing 1 |
Damage9 |
Critical4 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Ion lasers |
Firing ArcAll |
RangeMedium |
Breach 3, Ion, Linked 3, Slow-Firing 2 |
Damage9 |
Critical4 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Ion lasers |
Firing ArcAll |
RangeMedium |
Breach 3, Ion, Linked 3, Slow-Firing 2 |
Damage9 |
Critical4 |
Ventral 30 Octuple Barbette Heavy Turbo lasers |
Firing ArcAll |
RangeExtreme |
Breach 5, Linked 7, Slow-Firing 2 |
Damage13 |
Critical3 |
Dorsal 30 Octuple Barbette Heavy Turbo lasers |
Firing ArcAll |
RangeExtreme |
Breach 5, Linked 7, Slow-Firing 2 |
Damage13 |
Critical3 |
Ventral 40 Fore, 40 Port, 40 Starboard and 40 Arft Quad Point Defense Laser cannons |
Firing ArcAll |
RangeEngaged |
Accurate 1, Linked 3 |
Damage5 |
Critical3 |
Dorsal 40 Fore, 40 Port, 40 Starboard and 40 Arft Quad Point Defense Laser cannons |
Firing ArcAll |
RangeEngaged |
Accurate 1, Linked 3 |
Damage5 |
Critical3 |
Ventral 6 fore, 6 Port, 6 Starboard and 6 Aft Tractor Beam (H) |
Firing ArcAll |
RangeShort |
Tractor 6 |
Damage |
Critical |
P.A.C Cannon |
Firing ArcForward |
RangeExtreme |
Breach 10, Inaccurate 1, Ion, Slow-Firing 7 |
Damage50 |
Critical5 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Concussion Missile Launchers |
Firing ArcAll |
RangeEngaged |
Accurate 1, Blast 4, Breach 4, Guided 3, Slow-Firing 1 |
Damage6 |
Critical3 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Concussion Missile Launchers |
Firing ArcAll |
RangeEngaged |
Accurate 1, Blast 4, Breach 4, Guided 3, Slow-Firing 1 |
Damage6 |
Critical3 |
Advanced Subspace Encryption Array |
Base ModifiersDetecting transmissions from ship requires a Hard (3 difficulty) Computers check. Upgrade difficulty of checks to intercept or decipher the transmissions once. |
Hard Points1 |
Modifications2x "Add 1 setback die to enemy detection check.", 2x "Add 1 setback die to enemy interception or deciphering checks." |
Advanced Targeting Array |
Base ModifiersUpgrade ability of Gunnery checks when firing vehicle weapons by one. |
Hard Points1 |
Modifications1x "Upgrade above +1", 1x "Innate Sniper Shot Talent", 1x "Innate True Aim Talent" |
Briefing Auditorium |
Base ModifiersBriefed characters remove 1 setback die due to known mission conditions from skill checks. |
Hard Points |
Modifications2x "Add 1 advantage result to Leadership checks made within the auditorium. |
Encrypted Computer |
Base ModifiersUpgrade difficulty of all Computers checks to slice into the ship's computer systems once. |
Hard Points |
Modifications2x "Add 1 setback dice to Computers checks to slice into the ship's computer systems." |
Enhanced Hyperspace Shields |
Base ModifiersDowngrade difficulty of Astrogation checks to navigate ship through hyperspace once. |
Hard Points |
Modifications2x "Remove 1 setback dice from Astrogation checks to navigate this ship through hyperspace." |
10xEnhanced Prisoner Lockup |
Base ModifiersFull incarceration and security suite for up to 2 prisoners. |
Hard Points |
Modifications4x "Add support for 1 additional prisoner." |
Numerous Gunner Droid Brain |
Base ModifiersDroid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. |
Hard Points |
Modifications2x "Droid Gunnery skill +1" |
HoloNet Pirate Array |
Base ModifiersMay send transmissions to anywhere in the galaxy that is connected to interstellar communications, instantly and without tracking (unless someone is aware of the pirate array). Interception requires a Hard (3 difficulty) Computers check. A despair result reveals the interception attempt and source. |
Hard Points |
Modifications2x "Add 1 setback die to enemy checks to intercept outgoing transmission.", 2x "Add 1 boost die to intercept HoloNet traffic." |
Laser Focusing Array |
Base ModifiersAdd automatic advantage result to combat checks made with the ship's laser cannons and turbolasers. |
Hard Points |
Modifications |
Mobile Listening Post |
Base ModifiersIncrease passive and active sensor range by 1 band. Provides extra audio, video and holographic capabilities. |
Hard Points |
Modifications |
Nightshadow Coating |
Base ModifiersReduce range band of enemy ship's passive sensors by 1 (to minimum close range) for detecting the vessel. |
Hard Points |
Modifications |
Secondary Transponder |
Base ModifiersSwitch to secondary transponder with an action and an Average (2 difficulty) Computers check. When installed, determine name and details of false identity (ship must be of the same class and similar model). Detecting discrepancies requires a Daunting (4 difficulty) Computers check. |
Hard Points |
Modifications1x "Activate secondary transponder as maneuver.", 3x "Add 1 additional ship identity." |
Security Measures |
Base ModifiersUpgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice. |
Hard Points |
Modifications2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship." |
Sensor Baffler |
Base ModifiersUpgrade difficulty of checks to determine vehicle's location using sensors twice. |
Hard Points |
Modifications2x "Add 1 setback die to Gunnery checks targeting the ship." |
Sensor Shunt |
Base ModifiersIncreases difficulty of checks to detect the ship using passive sensors by 2, and by active sensors by 1, while travelling at speed 3 or lower. |
Hard Points |
Modifications |
Slicing Computer |
Base ModifiersCounts as slicer gear that can be used by a passenger. Add automatic advantage result to Computers checks made to slice enemy ship systems. |
Hard Points |
Modifications2x "Innate Codebreaker talent", 1x Innate Defensive Slicing talent". |
Theater Command and Control System |
Base ModifiersUpgrade ability of all Mass Combat checks made by the commander twice. |
Hard Points |
Modifications2x "Add 1 advantage result to Mass Combat checks.", 1x "Remove 1 setback die from Mass Combat checks." |