Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Heavy Turbo lasers |
Firing Arc
All |
Range
Long |
Breach 4, Linked 3, Slow-Firing 2
|
Damage
11 |
Critical
3 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Heavy Turbo lasers |
Firing Arc
All |
Range
Long |
Breach 4, Linked 3, Slow-Firing 2
|
Damage
11 |
Critical
3 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Medium Turbo lasers |
Firing Arc
All |
Range
Long |
Breach 3, Linked 3, Slow-Firing 1
|
Damage
10 |
Critical
3 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Medium Turbo lasers |
Firing Arc
All |
Range
Long |
Breach 3, Linked 3, Slow-Firing 1
|
Damage
10 |
Critical
3 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Light Turbo lasers |
Firing Arc
All |
Range
Medium |
Breach 2, Linked 3, Slow-Firing 1
|
Damage
9 |
Critical
4 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Light Turbo lasers |
Firing Arc
All |
Range
Medium |
Breach 2, Linked 3, Slow-Firing 1
|
Damage
9 |
Critical
4 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Ion lasers |
Firing Arc
All |
Range
Medium |
Breach 3, Ion, Linked 3, Slow-Firing 2
|
Damage
9 |
Critical
4 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Quad Ion lasers |
Firing Arc
All |
Range
Medium |
Breach 3, Ion, Linked 3, Slow-Firing 2
|
Damage
9 |
Critical
4 |
Ventral 30 Octuple Barbette Heavy Turbo lasers |
Firing Arc
All |
Range
Extreme |
Breach 5, Linked 7, Slow-Firing 2
|
Damage
13 |
Critical
3 |
Dorsal 30 Octuple Barbette Heavy Turbo lasers |
Firing Arc
All |
Range
Extreme |
Breach 5, Linked 7, Slow-Firing 2
|
Damage
13 |
Critical
3 |
Ventral 40 Fore, 40 Port, 40 Starboard and 40 Arft Quad Point Defense Laser cannons |
Firing Arc
All |
Range
Engaged |
Accurate 1, Linked 3
|
Damage
5 |
Critical
3 |
Dorsal 40 Fore, 40 Port, 40 Starboard and 40 Arft Quad Point Defense Laser cannons |
Firing Arc
All |
Range
Engaged |
Accurate 1, Linked 3
|
Damage
5 |
Critical
3 |
Ventral 6 fore, 6 Port, 6 Starboard and 6 Aft Tractor Beam (H) |
Firing Arc
All |
Range
Short |
Tractor 6
|
Damage
|
Critical
|
P.A.C Cannon |
Firing Arc
Forward |
Range
Extreme |
Breach 10, Inaccurate 1, Ion, Slow-Firing 7
|
Damage
50 |
Critical
5 |
Dorsal 30 Fore, 30 Port, 30 Starboard and 30 Arft Concussion Missile Launchers |
Firing Arc
All |
Range
Engaged |
Accurate 1, Blast 4, Breach 4, Guided 3, Slow-Firing 1
|
Damage
6 |
Critical
3 |
Ventral 30 Fore, 30 Port, 30 Starboard and 30 Arft Concussion Missile Launchers |
Firing Arc
All |
Range
Engaged |
Accurate 1, Blast 4, Breach 4, Guided 3, Slow-Firing 1
|
Damage
6 |
Critical
3 |
Advanced Subspace Encryption Array |
Base Modifiers
Detecting transmissions from ship requires a Hard (3 difficulty) Computers check. Upgrade difficulty of checks to intercept or decipher the transmissions once. |
Hard Points
1 |
Modifications
2x "Add 1 setback die to enemy detection check.", 2x "Add 1 setback die to enemy interception or deciphering checks." |
Advanced Targeting Array |
Base Modifiers
Upgrade ability of Gunnery checks when firing vehicle weapons by one. |
Hard Points
1 |
Modifications
1x "Upgrade above +1", 1x "Innate Sniper Shot Talent", 1x "Innate True Aim Talent" |
Briefing Auditorium |
Base Modifiers
Briefed characters remove 1 setback die due to known mission conditions from skill checks. |
Hard Points
|
Modifications
2x "Add 1 advantage result to Leadership checks made within the auditorium. |
Encrypted Computer |
Base Modifiers
Upgrade difficulty of all Computers checks to slice into the ship's computer systems once. |
Hard Points
|
Modifications
2x "Add 1 setback dice to Computers checks to slice into the ship's computer systems." |
Enhanced Hyperspace Shields |
Base Modifiers
Downgrade difficulty of Astrogation checks to navigate ship through hyperspace once. |
Hard Points
|
Modifications
2x "Remove 1 setback dice from Astrogation checks to navigate this ship through hyperspace." |
10xEnhanced Prisoner Lockup |
Base Modifiers
Full incarceration and security suite for up to 2 prisoners. |
Hard Points
|
Modifications
4x "Add support for 1 additional prisoner." |
Numerous Gunner Droid Brain |
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. |
Hard Points
|
Modifications
2x "Droid Gunnery skill +1" |
HoloNet Pirate Array |
Base Modifiers
May send transmissions to anywhere in the galaxy that is connected to interstellar communications, instantly and without tracking (unless someone is aware of the pirate array). Interception requires a Hard (3 difficulty) Computers check. A despair result reveals the interception attempt and source. |
Hard Points
|
Modifications
2x "Add 1 setback die to enemy checks to intercept outgoing transmission.", 2x "Add 1 boost die to intercept HoloNet traffic." |
Laser Focusing Array |
Base Modifiers
Add automatic advantage result to combat checks made with the ship's laser cannons and turbolasers. |
Hard Points
|
Modifications
|
Mobile Listening Post |
Base Modifiers
Increase passive and active sensor range by 1 band. Provides extra audio, video and holographic capabilities. |
Hard Points
|
Modifications
|
Nightshadow Coating |
Base Modifiers
Reduce range band of enemy ship's passive sensors by 1 (to minimum close range) for detecting the vessel. |
Hard Points
|
Modifications
|
Secondary Transponder |
Base Modifiers
Switch to secondary transponder with an action and an Average (2 difficulty) Computers check. When installed, determine name and details of false identity (ship must be of the same class and similar model). Detecting discrepancies requires a Daunting (4 difficulty) Computers check. |
Hard Points
|
Modifications
1x "Activate secondary transponder as maneuver.", 3x "Add 1 additional ship identity." |
Security Measures |
Base Modifiers
Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice. |
Hard Points
|
Modifications
2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship." |
Sensor Baffler |
Base Modifiers
Upgrade difficulty of checks to determine vehicle's location using sensors twice. |
Hard Points
|
Modifications
2x "Add 1 setback die to Gunnery checks targeting the ship." |
Sensor Shunt |
Base Modifiers
Increases difficulty of checks to detect the ship using passive sensors by 2, and by active sensors by 1, while travelling at speed 3 or lower. |
Hard Points
|
Modifications
|
Slicing Computer |
Base Modifiers
Counts as slicer gear that can be used by a passenger. Add automatic advantage result to Computers checks made to slice enemy ship systems. |
Hard Points
|
Modifications
2x "Innate Codebreaker talent", 1x Innate Defensive Slicing talent". |
Theater Command and Control System |
Base Modifiers
Upgrade ability of all Mass Combat checks made by the commander twice. |
Hard Points
|
Modifications
2x "Add 1 advantage result to Mass Combat checks.", 1x "Remove 1 setback die from Mass Combat checks." |