Top Dog by mommavan

Type
Ship
Faction
N/A
Make & Model
Custom

Characteristics

4
3
0
0
3
Threshold 20
Current 0
Threshold 18
Current 0

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 16
Crew
2
Passengers
12 (+2 Prisoners)
Sensor Range
Short
Consumables
Hard Points
0
Encumbrance
75/300
Price
Rarity

Weapons

Quad Laser Cannons
Firing Arc
Range
n/a
Damage
5
Critical
3
Concussion Missle Launcher
Firing Arc
Range
Short
Damage
6
Critical
3

Special Features

Rapid Cargo Evacuation Chute: Allows the smuggler to make an Average Mechanics check as an action while in the cockpit or cargo bay to eject everything currently stored in the cargo hold.
Modification Options: 1 This attachment may instead be activated as an action without making a check Mod.

Smuggling Compartments: Stores items up to 25 Encumbrance per compartment. This still counts as part of the total encumbrance threshold of the ship. Increase difficulty of checks made to find compartment by +2.
Modification Options: 2 Additional storage (25 Encumbrance) Mods.

Enhanced Prisoner Lockup: Full incarceration and security suite for up to 2 prisoners.
Modification Options: 4 Add support for one additional prisoner Mods.

Holo-tank: Characters utilizing a holo-tank may always use Cool or Knowledge (Warfare) when making Initiative checks.
Modification Options: 2 Add an Advantage to Mass Combat checks when the acting force-commander is on board this ship Mods, 1 Upgrade the ability of checks when determining Initiative once Mod.

Armored Computer Core: Incorporates a computer core that records flight and system data and backs up any logs or records entered into the ship's computer. The computer core remains intact even if the ship suffers a "vaporized" Critical Hit result.

Slave Circuit: Allows a ship or vehicle to be activated and brought to readiness or deactivated and put into lockdown by remote control.
Modification Options: 1 Allows a ship or vehicle to move to the owner's location with an appropriate piloting skill equal to the owner's Mod, 1 Allows a ship or vehicle to use its onboard weapon systems autonomously with a skill equal to the owner's Mod.

Cargo

Notes