TIE/IN 459 - Oddball 2 by HelmuthStahl

Type
Ship
Faction
Imperial
Make & Model
TIE Interceptor

Characteristics

3
6
5
3

Placeholder Image

2
Threshold 6
Current 0
Threshold 10
Current 0

Defense

0
0
Fore
Aft
0
0
0
0
Port
0
0
Starboard
Hyperdrive
None
Crew
1
Passengers
0
Sensor Range
Short
Consumables
2 Days
Hard Points
0
Encumbrance
4
Price
Rarity

Weapons

Wing Tip-Mounted Quad Medium Laser Canno
Firing Arc
Forward
Range
Short
Linked 5
Damage
6
Critical
3

Special Features


Cargo

Notes

SPACE COMBAT NOTES
(1-Maneuver / 1-Action)

ADJUST SPEED: Accel/Decel +/- 1
FLY/ (Move closer or farther away)
-Speed 2-4 (1 Full range Band)
-speed 5-6 (2 full range bands)
EVASIVE MANUVERS (requires 3+ Speed)
-upgrade difficulty to be hit till the end of your next turn
-upgrade difficulty to hit anything till the end of next turn
STAY ON TARGET
-upgrade combat checks made till end of next turn
-checks made against this craft are upgraded till the end of the next turn
PUNCH IT (increase speed to full throttle) COSTS 3 system strain
DAMAGE CONTROL: Reduce System strain by 1
1 DIF if less than half/2 DIF more than half/3 Dif exceeds max
GAIN THE ADVANTAGE (requires speed 4+) Piloting check
Ignore all penalties of your and your opponents evasive maneuvers and choose which defence zone you attack.
(opponent may do the same on his turn but it is one level harder)