HoloNet Pirate Array |
Base Modifiers
May send transmissions to anywhere in the galaxy that is connected to interstellar communications, instantly and without tracking (unless someone is aware of the pirate array). Interception requires a Hard (3 difficulty) Computers check. A despair result reveals the interception attempt and source. |
Hard Points
2 |
Modifications
1x "Add 1 setback die to enemy checks to intercept outgoing transmission.", 2x "Add 1 boost die to intercept HoloNet traffic." |
Sensor Baffler |
Base Modifiers
Upgrade difficulty of checks to determine vehicle's location using sensors twice. |
Hard Points
1 |
Modifications
2x "Add 1 setback die to Gunnery checks targeting the ship." |
Secondary Transponder |
Base Modifiers
Switch to secondary transponder with an action and an Average (2 difficulty) Computers check. When installed, determine name and details of false identity (ship must be of the same class and similar model). Detecting discrepancies requires a Daunting (4 difficulty) Computers check. |
Hard Points
1 |
Modifications
1x "Activate secondary transponder as maneuver.", 3x "Add 1 additional ship identity." |
Cloaked Smuggling Compartments |
Base Modifiers
Stores up to 25 encumbrance per compartment (still counting as part of total vehicle encumbrance). Increase difficulty of checks to find compartment by 3. |
Hard Points
1 |
Modifications
2x "Concealable Encumbrance Capacity +25." |
Hyperdrive Generator |
Base Modifiers
Hyperdrive Class -1 (minimum class 1) |
Hard Points
1 |
Modifications
2x "Hyperdrive Class -1" (minimum class 0.5) |