Cargo
Six Crash Survival kits, Distress beacons
**Inspiring Rhetoric Improved (Leadership [dd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Command Pod, XO Assist, Influence [Control: Skill], Force Rating 2, Leadership Embellishment, Kill With Kindness 1 [Remove 1 :black:], Commanding Presence 2 [Remove :black: :black:])* Take the Inspiring Rhetoric action. For each :Success:, 1 ally within close range recovers 1 strain and gains :blue: on all skill checks for a number of rounds equal to ranks in Leadership (4). Spend :Advantage: to cause 1 affected ally to recover 1 additional strain. Affected targets add :blue: to Discipline checks for the next 24 hours. !roll [pppppaffbbbbbbdd][saa]
**Fire Discipline (Leadership [ddd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Command Pod, XO Assist, Influence [Control: Skill], Force Rating 2, Leadership Embellishment, Kill With Kindness 1 [Remove 1 :black:], Commanding Presence 2 [Remove :black: :black:])* Take the Fire Discipline action. If successful, the next crewmember firing aboard the ship can add :blue: to his check. Each additional :Success: :Success: grants this to an additional crewmember. She can spend :Advantage: :Advantage: :Advantage: to allow every hit from shipboard weapons to inflict 1 system strain on their target as well as regular damage. Affected targets add :blue: to Discipline checks for the next 24 hours. !roll [pppppaffbbbbbbddd][saa]
**Co-Pilot (Pilot Space [dd])** *(Agility 2, Piloting Space Group 2, Inspiring Rhetoric)* Take the Co-Pilot action. Each success downgrades the difficulty of the pilot's next piloting check by 1. !roll [pabdd]
**Plot Course (Astrogation [dd])** *(Intellect 2, Astrogation Group 2, Inspiring Rhetoric)* Take the Plot Course action, :Success: cancels :black: from piloting checks. !roll [pabdd]
**Pilot** *(Agility 2, Piloting Space Group 2, Inspiring Rhetoric)* !roll [pab]
**Damage Control (SYSTEM STRAIN)** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* !roll [pppbb]
**Damage Control (HULL TRAUMA)** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* !roll [pppbb]
**Dinah - Twin Light Turbolaser (Dorsal/Ventral) (Port/Starboard)** *(Agility 3, Gunnery Group 1, ATA, True Aim, Inspiring Rhetoric, Fire Discipline, Firing Arc Gunner Assist, Damage 9, Crit 3, Breach 2, Slow Firing 1, Linked 1)* !roll [pppbbbb]
**Dinah - Forward Turret-Mounted Twin Heavy Ion Cannon** *(Agility 3, Gunnery Group 1, ATA, True Aim, Inspiring Rhetoric, Fire Discipline, Damage 7, Crit 4, Ion, Slow Firing 1, Linked 1)* !roll [pppbbb]
Notes
Commanding Officer - Presence 5, Leadership 4/Command 3, Command Pod, Cascader, Symbol of Command, Influence Force Power [pppppabbbbbff]
Command Crew (XO)
- Presence 3, Intellect 2, Leadership [aaa], Warfare [aa]
- Fire Discipline (Leadership [ddd]), Scan the Enemy (Computers [dd])
Bridge Crew (Pilot, Co-Pilot, Navigator, Comm Operator)
- Agility 2, Intellect 2, Piloting Space [pa], Computers [pa], Astrogation [pa]
- Plot Course (Astrogation [dd]), Co-Pilot (Piloting [dd]), Piot (Piloting)
Boost Shields (Mechanics [ddd]), Scan the Enemy (Computers [ddd]),
Slice Enemy Systems (Computers [ddd]), Spoof Missiles (Computers [dd]),
Jamming (Computers [dd]), Jump to Hyperspace (Astrogation)
Gunnery Crew (Forward Twin Heavy Ion Cannon, 2 Turbolasers P, 2 Turbolasers S)
- Agility 3, Group Size 1 per weapon, ATA [ppa]
Technical Crew (2x 4 engineers)
- Intellect 3, Mechanics [pppb]
- Damage Control (Mechanics), Slice Enemy Systems (Computers [ddd],
Boost Shields (Mechanics [ddd])
Starship Initiative
- Maggie *(Presence 5, Cool 3, Holo-Tank Upgrade)*
!init pc [ppppa]
- Gunners *(Presence 2, Group 1, Holo-Tank Upgrade)*
!init pc [pa]
- Bridge/Technical *(Presence 2, Group 1, Holo-Tank Upgrade)*
!init pc [pa]
Mass Combat - Consular-Class Light Assault Cruiser -Dinah-
- Leadership 4 or Cool 3 - Cool Commander
- Upgrade ability of pool once - Tool
- Upgrade ability of pool twice - TCCS
- Add 4 Boosts - Command talent
- Add 1 Boost - Command pod
- Add 1 success to pool - Tool
- Add 6 advantages to pool - TCCS, Holotank, Embellishment, Tool
- Remove 1 setback - TCCS
Command Actions - Maggie
**Mass Combat Checks Aboard**
**Acting Force** *(Size X, Leadership 4, BPEA Cascader, Command 3, Command pod, Upgrade ability twice, Remove setback, Add 5 Advantage)*
**Enemy Force** *(Size X, Leadership X)*
!roll [++++++++bbbbb-][saaaaaa]
**Fire Discipline (Leadership [ddd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 3, Command Pod, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 1 [Remove 1 Setback])* Take the Fire Discipline action. If successful, the next crewmember firing aboard the ship can add [b] to his check. Each additional [ss] grants this to an additional crewmember. She can spend [aaa] to allow every hit from shipboard weapons to inflict 1 system strain on their target as well as regular damage. Affected targets add [b] to Discipline checks for the next 24 hours. !roll [pppppffbbbbbddd][saa]
**Inspiring Rhetoric Improved (Leadership [dd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Command Pod, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 2 [Remove 2 Setback])* Take the Inspiring Rhetoric action. For each [s], 1 ally within close range recovers 1 strain and gains [b] on all skill checks for a number of rounds equal to ranks in Leadership (3). Spend [a] to cause 1 affected ally to recover 1 additional strain. Affected targets add [b] to Discipline checks for the next 24 hours. !roll [pppppaffbbbbbbdd][saa]
**Commanding Presence Improved (Cool vs. Discipline)** Once per session, take the Commanding Presence action. May target a minion, minion group, or rival and make an opposed Cool vs Discipline check. If successful, the opponent removes itself from the encounter for the duration of it. !roll [pppaa]
Bridge Actions
**Co-Pilot (Pilot Space [dd])** *(Agility 2, Piloting Space Group 2, Inspiring Rhetoric)* Take the Co-Pilot action. Each success downgrades the difficulty of the pilot's next piloting check by 1. !roll [padd]
**Plot Course (Astrogation [dd])** *(Intellect 2, Astrogation Group 2, Inspiring Rhetoric)* Take the Plot Course action, :Success: cancels :Setback: from piloting checks. !roll [pabdd]
**Jamming (Computers [dd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* :Success: Target must make Computers [dd] check to use the comm system. Each additional :Success: :Success: increases targets computers check difficulty by one. :Advantage: adds additional targets. !roll [pabdd]
**Scan the Enemy (Perception/Computers [ddd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* :Success: Learn target's weapons, mods, system strain, and hull trauma thresholds. :Advantage: :Advantage: Learn current system strain and hull trauma. !roll [pabddd]
**Slice Enemy Systems (Computers [ddd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* :success: -1 defense in one zone on target. :Advantage: :Advantage: +1 strain to target. :Triumph: Disable target weapon system for 1 round. !roll [pabddd]
**Spoof Missiles (Computers [dd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* If successful, any attacks against the crewmember's ship using weapons with the Guided quality upgrade their difficulty by 1 (plus an additional upgrade for each :Advantage: :Advantage: ) until the start of the crewmember's next turn. !roll [pabdd]
Technical Actions
**Slice Enemy Systems (Computers [ddd])** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* :success: -1 defense in one zone on target. :Advantage: :Advantage: +1 strain to target. :Triumph: Disable target weapon system for 1 round. !roll [pppbbddd]
**Boost Shields (Mechanics Hard [ddd])** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* On a successful check, the vehicle suffers 1 strain and increases the defense of one zone by one until the beginning of the technical crew's next turn. Additional :Success: increase the duration by one round each. !roll [pppbbddd]
**Damage Control (Mechanics)** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* !roll [pppbb]
Gunnery Actions
**Dinah - Twin Light Turbolaser** *(Gunnery Mate Agility 3, Gunnery 2, ATA, True Aim, Damage 9, Crit 3, Breach 2, Slow Firing 1, Linked 1)* !roll [ppppbb]
**Dinah - Forward Turret-Mounted Twin Heavy Ion Cannon** *(Gunnery Mate Agility 3, Gunnery 2, ATA, True Aim, Damage 9, Crit 4, Ion, Slow Firing 1, Linked 1)* !roll [ppppbb]
==================
SHIP ROSTER
**Commanding Officer / Command Crew A**
Lieutenant Miriam "Maggie" Fatima - CO
Ensign Dimitri Balthasar - XO
**Command Crew B**
Chief Boatswain's Mate K'Trayla Azun - Togruta Female
Master-At-Arms 1 Orr Orrar - Aqualish Male
**Bridge Crew A**
Cryptologic Technician 1 Saah Besker - Bothan Male
Sensor Technician Duqana Illiri - Pantoran Female
**Bridge Crew B**
Astrogator's Mate Tsue Sha Min - Echani Female
Information Systems Specialist 3 Rexxan Starbolt - Human Male
**Technical Crew A**
Ensign Isara Uzuki - Human Female
Machinist's Mate 3 Sana Ackbar - Mon Calamari Male
Damage Controlman 3 Tia Ula - Cathar Female
Hull Maintenance Technician 3 Peno Jalla - Human Male
**Technical Crew B**
Chief Engineman Wex Rayburn - Human Male
Shield Technician Wex Errel - Human Male
Environmental Technician Du Breen - Weequay Female
Hyperdrive Specialist Apprentice Bob Johnson - Human Male
**Gunnery Crew**
Chief Boatswain's Mate Amari Hara - Togruta Female
Fire Controlman 3 Ryo Sagara - Mandalorian Human Male
Fire Controlman 3 Turiki - Chadra Fan Male
Fire Controlman 3 Eliezar Gabriel - Human Male
Fire Controlman 3 Yonatan Fast - Human Male