Lorraine's Sickle by MrMors

Type
Ship
Faction
Mercenary
Make & Model
Koensayr Manufacturing ARX-T3 Prototype Interceptor (Trainer)

Characteristics

3
5
0
2

Placeholder Image

3
Threshold 8
Current 0
Threshold 8
Current 0

Defense

1
0
Fore
Aft
0
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1
Passengers
1
Sensor Range
Short
Consumables
Hard Points
3
Encumbrance
10
Price
175000
Rarity
6

Weapons

Proton Torpedo Launcher
Firing Arc
Forward
Range
Short
Limited Ammo 6, Ion, Slow Firing 1, Blast 4, Breach 3, Guided 2
Damage
8
Critical
2
2x paired Light Laser Canons
Firing Arc
Forward
Range
Engaged
Linked 1, breach 2
Damage
5
Critical
3
Firecracker Mine Launcher
Firing Arc
Aft
Range
Short
Disorient 3 (automatic on crew of ship hit with it), Blast 8, Limited Ammo 4
Damage
1
Critical
N/A

Attachments

Add-on Ionized Hull Plating
Base Modifiers
by control in cockpit or by remote control, suffer 1 system strain to electrify the outside of the ship. dealing 2 damage (vehicle scale) to all things in contact with it for the next2 rounds.
Hard Points
2
Modifications
reduce incoming ion damage by 2. it can also be activated with nothing currently in contact with it to prime it for use as an overnight defense system. however it will be noticable by its small aura on the hull and the high voltage buzzing noise that can be heard to short range when quiet. which is enough of a deterent for most creatures in wild.
Firecracker Mine launcher
Base Modifiers
adds firecracker mine launcher to ship
Hard Points
1
Modifications
4 tubes, each are single use
Pilot Ammenities
Base Modifiers
training equipment removed, pilot's seat can fold back and allow a soft comfortor over the flat surface to make a more comfortable bed than sleeping upright in pilot's seat or outside in wilderness.
Hard Points
0
Modifications
more storage space (+5 encumbrance)

Special Features

- Insulated Astromech Droid Socket
- Trainer version; extended cockpit, +1 passenger (optional 2nd set of simulator controls and system for training pilots on maintaining focus in high-Gs/combat before sending them out solo, astromech can help pilot in emergency as normal),
- +1 additional hardpoints, +2 additional System Strain from the ionized hull plating upgrade. activating this system incinerates all paint on the ship. double insulated systems
- the light laser canons are a specific model that are each a twin laser canon that fire simultaneously with a slight stagger to better overwhelm shield generators by getting a 2nd hit in same spot the instant after first. when calculating strain from the first use of 1 threat on a gunnery check with these weapons, the ship instead suffers 2 strain.

Cargo

- 5 proton torpedos currently loaded, the 3rd one in the magazine is somewhat expired and suffers and automatic failure on check with it.
- pilot's blaster carbine and reloads when not in use
- fluffy comforter for sleeping on, blanket, pillows
- old larger backpack with extra clothes and toiletries, and personal effects
- locked small cooler with a small cooling element to keep it in the 60s F & Imperial Contraband chocolate bars using dried fruit/nuts for filling. one of the fruits is what is contraband, contains an addictive drug to most of the galaxy, effects on humans are far worse than some other species
- 5 gallon water container. also a smaller container with a really powerful filter system on it with a few extra filter replacement parts and mineral additive packets. can stretch water and extra 2 weeks without new source in emergency
- 8 better quality ration packs, each are 2500 calories and 1.5 times daily nutrients for non-calorie stuff. meant to augment scavenged food in wilderness. better eating than the standard imperial ration at least...

Notes

the Ionized Hull Plating system has clearly been activated multiple times, as it leaves tiny pitting marks where arcs leap across its surface and larger "craters" where something that got zapped was touching it. there is a matte silvery tan color of oxide across the hull surface giving it a distinctive appearance.

Current kill marks tallied on the ship below the canopy on right side; 6 tie/ln fighters from the H with middle ball silhouette, 1 tie/sa bomber, 2 half gozantis, 3 marks of pilots that had their own unique marking (probably copy of art on them), a Mandalorian helmet, 2 y-wings (no affiliation marked), light military cars/truck with 8 tally marks (no distinction), 1 X-wing (no affiliation marked, defensive turrets with 2 tally marks (no affiliation marked), a boat?, 2 markings that are standardized "sil 4 light freighter or similar vessel" associated with the bounty hunter's guild, what looks like an imperial helmet with 11 tally marks next to it, speeder bike with 4 tally marks (reminder, shot down enemy ships does not mean pilot was killed automatically) there is a very obvious larger spot reserved in a place of honor for a certain squadron leader of a certain pirate crew.

Ship was inherited after being flown for many years by the current pilot's father, whom taught her how to fly from a younger age than most would think normal. it retains the same name and kill marks as it did when it was flown by the father. but the panel with those kill marks was replaced and now stays stowed in the ship's parts container out of sight and unknown to all but the astromech and the current pilot.