Flirting with Disaster Mk. II by Retrovector

Type
Ship
Faction
Unaffiliated
Make & Model
Corellian Freighter (Based on Lambda-Class T-4A)

Characteristics

4
3
0
0

Placeholder Image

4
Threshold 25
Current 5
Threshold 15
Current 1

Defense

2
0
Fore
Aft
2
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: Class 10
Crew
1 pilot, 1 co-pilot, 1 navigator, 1 gunner, 1 comms, 1 engineer
Passengers
20
Sensor Range
Short
Consumables
Two Months
Hard Points
2
Encumbrance
200
Price
140000
Rarity
6

Weapons

Laser Cannon (Heavy)
Firing Arc
All
Range
Short
Linked 2
Damage
6
Critical
3
Laser Cannon (Heavy)
Firing Arc
All
Range
Short
Linked 2
Damage
6
Critical
3
Concussion Missile Launcher
Firing Arc
Forward
Range
Short
Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1
Damage
6
Critical
3

Attachments

Advanced Targeting Array
Base Modifiers
Upgrade Gunnery checks by 1
Hard Points
1
Modifications
Innate Talent (True Aim) Once per round, Upgrade attack roll

Special Features

NAFTA Tank
Oil bath
Work Bench

Cargo

1 missile shots left
1 Landspeeder

Notes

I took some liberties with the firing arcs, since a Corellian freighter resembles the YT-1300 (pg 264, EotE) very closely. I decided using our Hard Points would be more beneficial with another mounted gun dorsal (below) to go with the first one ventral (above). The new one taking up a hard point.

The concussion missile was too much to pass up, I figure the pilot can be in charge of firing that if need be, but with restricted ammo it's probably a good idea to use it sparingly.

Lastly, since none of us probably have any actual gunnery skill it is a good idea for us to take a targeting array and give us better attacks.