Concordat-class frigate by ltcommandersz

Type
Ship
Faction
Taurian Concordat / SLDF
Make & Model
frigate

Characteristics

6
4
0
-1

Placeholder Image

7
Threshold 75
Current 75
Threshold 45
Current 45

Defense

0
3
Fore
Aft
0
1
0
2
Port
0
2
Starboard
Hyperdrive
Primary: Class 2, Backup: 10
Crew
287
Passengers
65 Marines
Sensor Range
Medium
Consumables
Two years
Hard Points
5
Encumbrance
50,000 tons
Price
1,250,000
Rarity
7

Weapons

Navel Auto cannon 20's
Firing Arc
All
Range
Short
2x bow mounted, 2x Port Forword, 2x Starbord Forword 3x starboard Brad side, 3x Port broadside, 1x aft facing, 1 x aft port , 1 x Port aft facing, 50 rounds per cannon, slow fiering
Damage
10
Critical
3
Navel Laser 45's
Firing Arc
All
Range
Medium
3x Fore Facing, 2x Port/starboard fore, Linked 2 fore, linked 1 fore port / starboard,
Damage
9
Critical
2
Lrm 15's (star fighter scale)
Firing Arc
All
Range
Medium
4x fore facing, 4 port fore/ starboard fore facing , 4x starboard broadside/ Port broadside, 4x aft facing, 4x Aft port/Starboard facing, Blast 4, Breach 4, Guided 3, Ammo: 100 per luncher, Artamis IV, Linked
Damage
7
Critical
2
5x twin turret mounted Medium laser dorsal
Firing Arc
All
Range
Short
linked 1, star fighter scale
Damage
6
Critical
2

Attachments

ADVANCED SUBSPACE ENCRYPTION ARRAY
Base Modifiers
No one other than the intended recipient can detect transmissions sent from a ship with this attachment without a Hard difficulty Computers check. Upgrade the difficulty of any checks to intercept or decipher such transmissions once.
Hard Points
1
Modifications
HOLONET PIRATE ARRAY
Base Modifiers
A ship equipped with a HoloNet pirate array gains unique communications and monitoring capabilities. Transmissions sent by a ship so equipped can reach any facility that has access to interstellar communications. Such transmissions arrive without delay, and cannot be intercepted unless the pirate array is being tracked by another HoloNet user, who must already be aware of the pirate array. A HoloNet user, whether equipped with a pirate array or a legitimate transceiver, can intercept transmissions with a Hard difficulty Computers check, provided [they] are aware of the sender or recipient. At the GM's discretion, [they] may upgrade the difficulty of the check to reflect particularly impressive security protocols. A despair result on a check to intercept a transmission can be spent by the GM to reveal the attempted interception and its source.
Hard Points
2
Modifications
Tactical Command, Control, and Communications Suite
Base Modifiers
While active, an active force commander in the vehicle upgrades the ability of all Mass Combat checks [they] make once.
Hard Points
1
Modifications
SENSOR BAFFLER
Base Modifiers
When a vehicle's sensor baffler is active, upgrade the difficulty of checks to determine its location using sensors twice.
Hard Points
1
Modifications

Special Features

Too Big to Hurt: Add the Massive 1 special rule to the craft or increase the value of this rule by one (this can only be selected once).

Too Tough to Hurt: Add the Massive 1 special rule to the craft or increase the value of this rule by one (this can only be selected once).

Enhanced Output: Increase the craft's speed by one (to a maximum of 6).

Enhanced Power to Deflectors: Increase each vehicle defense zone's rating by one or one zone's defense rating by two (this can only be selected once).

Easy to Repair: Reduce the difficulty of checks to repair Critical Hits this craft is suffering by one

Cargo

2 cargo bays each with 25,000 tons 2 bay doors each,

4 x drop ship docking collar's

1 bay for 12 starfighters

Notes

Massive 2