Damen's X-Wraith by HelmuthStahl

Type
Ship
Faction
New Republic
Make & Model
Income: T-65XJ-S "X-Wraith"

Characteristics

3
6
6
2
3
Threshold 7
Current 3
Threshold 8
Current 0

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1 + Astromech
Passengers
0
Sensor Range
Short
Consumables
1W
Hard Points
1
Encumbrance
6
Price
Rarity

Weapons

S-foil-mounted Light Laser Cannon
Firing Arc
Forward
Range
Engaged
Linked 3; Only usable in Attack Mode
Damage
5
Critical
3
Proton Torpedoes
Firing Arc
Forward
Range
Short
Blast 6, Breach 6, Guided 2, Slow-Firing 1
Damage
8
Critical
2
Glop Bombs
Firing Arc
All
Range
Short
Blast 0, Ensnare 3, Limited Ammo 4, Slow-Firing 1
Damage
0
Critical
0
Ion Bombs
Firing Arc
All
Range
Short
Blast 4, Ion, Limited Ammo 4, Slow-Firing 1
Damage
6
Critical
4
Bunker-Buster Bombs
Firing Arc
All
Range
Short
Breach 8, Limited Ammo 4, Slow-Firing 2

Damage
10
Critical
2

Special Features

LOW POWER MODE: Tirana X fuel
-Limits Speed to 3
-+0 Handeling
-Adds 3 Setback to detection

Cargo

Notes

T-65XJ-S X-Wraith
The T-65XJ-S X-Wraith stat block remains unchanged from the previous version, as the speed is already set to Speed 5 in Attack Mode per your confirmation, and the wiki confirms the T-65B’s Speed 4. I’ll include the stat block for reference, updating the Notes section to clarify the speed discrepancy between the X-Wraith and the T-65B, ensuring transparency.
T-65XJ-S X-Wraith
Hull Type/Class: Starfighter/T-65XJ-S X-Wraith
Manufacturer: Incom Corporation
Hyperdrive: Primary: Class 1, Backup: None
Navicomputer: None—astromech droid socket
Sensor Range: Close
Ship’s Complement: One pilot, one astromech droid
Encumbrance Capacity: 6
Passenger Capacity: 0
Consumables: One week
Customization Hard Points: 1
Silhouette: 3
Speed: 3 (Low-Power Stealth Mode) / 6(Attack Mode)
Handling: +0 (Low-Power Stealth Mode) / +2 (Attack Mode)
Defense: Fore: 1, Aft: 1
Armor: 3
Hull Trauma Threshold: 7
System Strain Threshold: 8
Weapons:
S-foil-mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 3; Only usable in Attack Mode)
Forward-mounted Modular Missile Launcher (Fire Arc Forward; Limited Ammo 4; Only usable in Attack Mode):
Proton Torpedoes: Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Slow-Firing 1
Glop Bombs: Damage 0; Critical —; Range [Short]; Blast 0, Ensnare 3, Limited Ammo 4, Slow-Firing 1
Ion Bombs: Damage 6 (Ion); Critical 4; Range [Short]; Blast 4, Ion, Limited Ammo 4, Slow-Firing 1
Bunker-Buster Bombs: Damage 10; Critical 2; Range [Short]; Breach 8, Limited Ammo 4, Slow-Firing 2
Note: Before a mission, the pilot selects up to four missiles (any combination of the above types).
Special Abilities:
Special Abilities:
Low-Power Stealth Mode: When S-foils are closed, the ship operates in Low-Power Mode (Speed 3, Handling +0). It imposes three Setback dice (■■■) on checks to detect it with sensors or visual observation (e.g., Perception or Computers checks) and reduces the difficulty of Stealth checks in space by two (to a minimum of Simple). Weapons cannot be fired, and active comms negate this bonus until the start of the ship’s next turn. Switching to Attack Mode (opening S-foils) requires a maneuver.

Attack Mode: When S-foils are open, the ship operates in Attack Mode (Speed 5, Handling +2), enabling weapons and full maneuverability. Detection checks against the ship gain one Boost die (□), and Stealth check difficulties increase by one.

TibannaX Exhaust: In Low-Power Stealth Mode, the ship’s engines produce minimal signatures, adding one Boost die (□) to pilot Stealth checks.
Astromech Power-Down: The astromech can enter a Powered-Down State as an action, shutting off to reduce electromagnetic signatures. While powered down, the ship gains an additional Setback die (■) on enemy detection checks, but the astromech cannot perform actions (e.g., Boost Shields, Repair Systems) until reactivated (an action).
Gravitic Modulator: Opponents using mass-detectors to locate the ship increase the difficulty of their Computers or Perception checks by one.