X-Wraith by Arnpups

Type
Ship
Faction
New Republic
Make & Model
Income: T-65XJ-S "X-Wraith"

Characteristics

3
5
0
2

Placeholder Image

3
Threshold 7
Current -1
Threshold 8
Current -6

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1
Passengers
Astromech
Sensor Range
Short
Consumables
1 Week
Hard Points
1
Encumbrance
6
Price
700,000 Credits
Rarity
Prototype - Rare

Weapons

S-foil-mounted Light Laser Cannons (Attack Mod)
Firing Arc
Forward
Range
Short
Linked 3 (Close) (1 Adv needed per additional Hit)
Damage
5
Critical
3
Modular Missile Launcher (Ammo 4)
Firing Arc
Forward
Range
Long
Proton Torpedoes, Glop Bombs, Ion Bombs
Damage
8
Critical
2
Proton Torpedoes
Firing Arc
Forward
Range
Short
Blast 6, Breach 6, Guided 2, Slow-Firing 1
Damage
8
Critical
2
Ion Bombs
Firing Arc
Forward
Range
Short
Blast 4, Ion, Limited Ammo 4, Slow-Firing 1
Damage
6
Critical
4
Bunker-Buster Bombs
Firing Arc
Forward
Range
Short
Breach 8, Limited Ammo 4, Slow-Firing 2
Damage
10
Critical
2

Special Features


Cargo

Notes

Low-Power Stealth Mode: When S-foils are closed, the ship operates in Low-Power Mode (Speed 3, Handling +0). It imposes three Setback dice (■■■) on checks to detect it with sensors or visual observation (e.g., Perception or Computers checks) and reduces the difficulty of Stealth checks in space by two (to a minimum of Simple). Weapons cannot be fired, and active comms negate this bonus until the start of the ship’s next turn. Switching to Attack Mode (opening S-foils) requires a maneuver.

Attack Mode: When S-foils are open, the ship operates in Attack Mode (Speed 5, Handling +2), enabling weapons and full maneuverability. Detection checks against the ship gain one Boost die (□), and Stealth check difficulties increase by one.

TibannaX Exhaust: In Low-Power Stealth Mode, the ship’s engines produce minimal signatures, adding one Boost die (□) to pilot Stealth checks.

Astromech Power-Down: The astromech can enter a Powered-Down State as an action, shutting off to reduce electromagnetic signatures. While powered down, the ship gains an additional Setback die (■) on enemy detection checks, but the astromech cannot perform actions (e.g., Boost Shields, Repair Systems) until reactivated (an action).

Gravitic Modulator: Opponents using mass-detectors to locate the ship increase the difficulty of their Computers or Perception checks by one.