The Legacy by Ikage

Type
Ship
Faction
The Screaming Blades
Make & Model
Harrower Class

Characteristics

9
2
0
0

Placeholder Image

10
Threshold 300
Current 0
Threshold 200
Current 0

Defense

5
0
Fore
Aft
5
0
5
0
Port
5
0
Starboard
Hyperdrive
Primary: Class 0.5, Backup: Class 7
Crew
50000 Officers, Pilots and Crew
Passengers
75000
Sensor Range
Extreme
Consumables
2 years
Hard Points
0
Encumbrance
150000
Price
(R) 550,000,000
Rarity
10

Weapons

Ventral 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Heavy Turbo lasers
Firing Arc
All
Range
Long
Breach 4, Linked 3, Slow-Firing 2
Damage
11
Critical
3
Dorsal 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Heavy Turbo lasers
Firing Arc
All
Range
Long
Breach 4, Linked 3, Slow-Firing 2
Damage
11
Critical
3
Ventral 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Medium Turbo lasers
Firing Arc
All
Range
Long
Breach 3, Linked 3, Slow-Firing 1
Damage
10
Critical
3
Dorsal 20 Fore, 20 Port, 20 Starboard and 20 Arft Medium Quad Turbo lasers
Firing Arc
All
Range
Long
Breach 3, Linked 3, Slow-Firing 1
Damage
10
Critical
3
Ventral 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Light Turbo lasers
Firing Arc
All
Range
Medium
Breach 2, Linked 3, Slow-Firing 1
Damage
9
Critical
4
Dorsal 20 Fore, 20 Port, 20 Starboard and 20 Arft Light Quad Turbo lasers
Firing Arc
All
Range
Medium
Breach 2, Linked 3, Slow-Firing 1
Damage
9
Critical
4
Ventral 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Ion lasers
Firing Arc
All
Range
Medium
Breach 3, Ion, Linked 3, Slow-Firing 2
Damage
9
Critical
4
Dorsal 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Ion lasers
Firing Arc
All
Range
Medium
Breach 3, Ion, Linked 3, Slow-Firing 2
Damage
9
Critical
4
Dorsal 30 Octuple Barbette Heavy Turbo lasers
Firing Arc
All
Range
Long
Breach 5, Linked 7, Slow-Firing 2
Damage
13
Critical
3
Ventral 30 Octuple Barbette Heavy Turbo lasers
Firing Arc
All
Range
Long
Breach 5, Linked 7, Slow-Firing 2
Damage
13
Critical
4 fore, 4 Port, 4 Starboard anmd 4 Aft Tractor Beam (H)
Firing Arc
All
Range
Short
Tractor 6
Damage
Critical
Ventral 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Laser cannons
Firing Arc
All
Range
Engaged
Accurate 1, Linked 3
Damage
5
Critical
3
Dorsal 20 Fore, 20 Port, 20 Starboard and 20 Arft Quad Laser cannons
Firing Arc
All
Range
Engaged
Accurate 1, Linked 3
Damage
5
Critical
3

Attachments

Advanced Subspace Encryption Array
Base Modifiers
Detecting transmissions from ship requires a Hard (3 difficulty) Computers check. Upgrade difficulty of checks to intercept or decipher the transmissions once.
Hard Points
1
Modifications
2x "Add 1 setback die to enemy detection check.", 2x "Add 1 setback die to enemy interception or deciphering checks."
Advanced Targeting Array
Base Modifiers
Upgrade ability of Gunnery checks when firing vehicle weapons by one.
Hard Points
1
Modifications
1x "Upgrade above +1", 1x "Innate Sniper Shot Talent", 1x "Innate True Aim Talent"
Briefing Auditorium
Base Modifiers
Briefed characters remove 1 setback die due to known mission conditions from skill checks.
Hard Points
Modifications
2x "Add 1 advantage result to Leadership checks made within the auditorium.
Encrypted Computer
Base Modifiers
Upgrade difficulty of all Computers checks to slice into the ship's computer systems once.
Hard Points
Modifications
2x "Add 1 setback dice to Computers checks to slice into the ship's computer systems."
Enhanced Hyperspace Shields
Base Modifiers
Downgrade difficulty of Astrogation checks to navigate ship through hyperspace once.
Hard Points
Modifications
2x "Remove 1 setback dice from Astrogation checks to navigate this ship through hyperspace."
10xEnhanced Prisoner Lockup
Base Modifiers
Full incarceration and security suite for up to 2 prisoners.
Hard Points
Modifications
4x "Add support for 1 additional prisoner."
Numerous Gunner Droid Brain
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system.
Hard Points
Modifications
2x "Droid Gunnery skill +1"
HoloNet Pirate Array
Base Modifiers
May send transmissions to anywhere in the galaxy that is connected to interstellar communications, instantly and without tracking (unless someone is aware of the pirate array). Interception requires a Hard (3 difficulty) Computers check. A despair result reveals the interception attempt and source.
Hard Points
Modifications
2x "Add 1 setback die to enemy checks to intercept outgoing transmission.", 2x "Add 1 boost die to intercept HoloNet traffic."
Laser Focusing Array
Base Modifiers
Add automatic advantage result to combat checks made with the ship's laser cannons and turbolasers.
Hard Points
Modifications
Mobile Listening Post
Base Modifiers
Increase passive and active sensor range by 1 band. Provides extra audio, video and holographic capabilities.
Hard Points
Modifications
Nightshadow Coating
Base Modifiers
Reduce range band of enemy ship's passive sensors by 1 (to minimum close range) for detecting the vessel.
Hard Points
Modifications
Secondary Transponder
Base Modifiers
Switch to secondary transponder with an action and an Average (2 difficulty) Computers check. When installed, determine name and details of false identity (ship must be of the same class and similar model). Detecting discrepancies requires a Daunting (4 difficulty) Computers check.
Hard Points
Modifications
1x "Activate secondary transponder as maneuver.", 3x "Add 1 additional ship identity."
Security Measures
Base Modifiers
Upgrade difficulty of Computers and Skulduggery checks made to gain unauthorised access to the ship twice.
Hard Points
Modifications
2x "Add 1 setback dice to Computers and Skulduggery checks made to gain unauthorized access to the ship."
Sensor Baffler
Base Modifiers
Upgrade difficulty of checks to determine vehicle's location using sensors twice.
Hard Points
Modifications
2x "Add 1 setback die to Gunnery checks targeting the ship."
Sensor Shunt
Base Modifiers
Increases difficulty of checks to detect the ship using passive sensors by 2, and by active sensors by 1, while travelling at speed 3 or lower.
Hard Points
Modifications
Slicing Computer
Base Modifiers
Counts as slicer gear that can be used by a passenger. Add automatic advantage result to Computers checks made to slice enemy ship systems.
Hard Points
Modifications
2x "Innate Codebreaker talent", 1x Innate Defensive Slicing talent".
Theater Command and Control System
Base Modifiers
Upgrade ability of all Mass Combat checks made by the commander twice.
Hard Points
Modifications
2x "Add 1 advantage result to Mass Combat checks.", 1x "Remove 1 setback die from Mass Combat checks."

Special Features

Armor 14
Massive 4

7'500 meters long

Improved Safety Features: Whenever a character in this vehicle would suffer wounds or strain from a Crit the vehicle suffers, as a result of working on the vehicle, or other similar occurrences, the character suffers 2 fewer wounds or strain to a minimum of 1. This does not apply to strain or wounds suffered voluntarily

Masterful Construction: If this craft suffers the “Vaporized” Crit or otherwise be instantaneously destroyed, it suffers the “Breaking Up” Crit instead.

Cargo

Notes

Fighter Complement
24 "A-Wing" Light Interceptor
24 ARC-170 Heavy Starfighter
48 Mandalorian Protectorate "Fang" Starfighter
24 Alpha-3 Nimbus "V-Wing" Interceptor
24 "X-Wing" Multi-Role Starfighter
24 "Y-Wing" Attack Starfighter
24 GAT-12H Skipray Blastboat

30 LAAT/i (Clone wars Variant)
20 LAAT/c
40 "AT-TE" All Terrain Tactical Enforcer
60 TX-130 Saber-class Fighter Tank
60 "AT-RT" All Terrain Reconnaissance Transport