Notes
Low-Power Stealth Mode: When S-foils are closed, the ship operates in Low-Power Mode (Speed 3, Handling +0). It imposes three Setback dice (■■■) on checks to detect it with sensors or visual observation (e.g., Perception or Computers checks) and reduces the difficulty of Stealth checks in space by two (to a minimum of Simple). Weapons cannot be fired, and active comms negate this bonus until the start of the ship’s next turn. Switching to Attack Mode (opening S-foils) requires a maneuver.
Attack Mode: When S-foils are open, the ship operates in Attack Mode (Speed 5, Handling +2), enabling weapons and full maneuverability. Detection checks against the ship gain one Boost die (□), and Stealth check difficulties increase by one.
TibannaX Exhaust: In Low-Power Stealth Mode, the ship’s engines produce minimal signatures, adding one Boost die (□) to pilot Stealth checks.
Astromech Power-Down: The astromech can enter a Powered-Down State as an action, shutting off to reduce electromagnetic signatures. While powered down, the ship gains an additional Setback die (■) on enemy detection checks, but the astromech cannot perform actions (e.g., Boost Shields, Repair Systems) until reactivated (an action).
Gravitic Modulator: Opponents using mass-detectors to locate the ship increase the difficulty of their Computers or Perception checks by one.