X-Wraith by IonTenro

Type
Ship
Faction
New Republic
Make & Model
Income: T-65XJ-S "X-Wraith"

Characteristics

3
5
0
2
3
Threshold 7
Current 0
Threshold 8
Current 0

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1
Passengers
Astromech
Sensor Range
Short
Consumables
1 Week
Hard Points
1
Encumbrance
6
Price
Rarity

Weapons

S-foil-mounted Light Laser Cannons (attack mod)
Firing Arc
Forward
Range
Short
Linked 3 (Close) (1 Adv needed per additional Hit)
Damage
5
Critical
3
Modular Missile Launcher (Ammo 4)
Firing Arc
Forward
Range
Proton Torpedoes, Glop Bombs, Ion Bombs
Damage
Critical
Proton Torpedoes
Firing Arc
Forward
Range
Short
Blast 6, Breach 6, Guided 2, Slow-Firing 1
Damage
8
Critical
2
Glop Bombs
Firing Arc
Forward
Range
Short
Blast 0, Ensnare 3, Limited Ammo 4, Slow-Firing 1
Damage
-
Critical
-
Ion Bombs
Firing Arc
Forward
Range
Short
Blast 4, Ion, Limited Ammo 4, Slow-Firing 1
Damage
6
Critical
4
Bunker-Buster Bombs
Firing Arc
Forward
Range
Short
Breach 8, Limited Ammo 4, Slow-Firing 2
Damage
10
Critical
2

Special Features

LOW POWER MODE: Tirana X fuel
-Limits Speed to 3
-+0 Handeling
-Adds 3 Setback to detection

Cargo

Notes

Low-Power Stealth Mode: When S-foils are closed, the ship operates in Low-Power Mode (Speed 3, Handling +0). It imposes three Setback dice (■■■) on checks to detect it with sensors or visual observation (e.g., Perception or Computers checks) and reduces the difficulty of Stealth checks in space by two (to a minimum of Simple). Weapons cannot be fired, and active comms negate this bonus until the start of the ship’s next turn. Switching to Attack Mode (opening S-foils) requires a maneuver.

Attack Mode: When S-foils are open, the ship operates in Attack Mode (Speed 5, Handling +2), enabling weapons and full maneuverability. Detection checks against the ship gain one Boost die (□), and Stealth check difficulties increase by one.

TibannaX Exhaust: In Low-Power Stealth Mode, the ship’s engines produce minimal signatures, adding one Boost die (□) to pilot Stealth checks.

Astromech Power-Down: The astromech can enter a Powered-Down State as an action, shutting off to reduce electromagnetic signatures. While powered down, the ship gains an additional Setback die (■) on enemy detection checks, but the astromech cannot perform actions (e.g., Boost Shields, Repair Systems) until reactivated (an action).

Gravitic Modulator: Opponents using mass-detectors to locate the ship increase the difficulty of their Computers or Perception checks by one.