Notes
Advanced Targeting Array
Advanced targeting arrays use sophisticated holo-imaging to present a pilot or gunner a detailed, three dimensional view of his target. Installation of an ATA increases the accuracy of a ship’s weapons, and allows gunners to get more shots on target, increasing their effectiveness in combat.
Models Include Taim & Bak LR-375a Sureshot Advanced Targeting Array, Fabritech KR-770 “Sharpshooter” Targeting Computer, Koensayr Manufacturing 840.z Holo-Targeting Suite
Base ModifiersUpgrades the Ability of Gunnery checks when firing mounted weapons by 1.
Modification Options 1 Additional upgrade Mod, 1 Innate Talent (Sniper Shot) Mod, 1 Innate Talent (True Aim) Mod
Hard Points Required 1
Price/Rarity 4,000 credits/4
High-Output Ion Turbine
Upgraded engines increase a ship or vehicle’s raw straight-line speed at the cost of lower reliability. This modification may be added to any ship or vehicle.
Models Include Girodyne Ter40 High-Output Ion Turbine, Sienar Fleet Systems SFS-220 Ion Drives, Koensayr Manufacturing 4800 Ion Ramjet
Base Modifiers Adds 1 point to a ship’s speed and reduces system strain threshold by 1
Modification Options None
Hard Points Required 1
Price/Rarity 5,300 credits/5
Slave Circuit
An old shipbuilding technology, perfected millennia ago, slave circuits allow ship owners to operate their ships, or various systems within their ships, via remote control. Occasionally referred to as the “Electronic Co-Pilot” or “Instant Backseater,” slave circuits run all of a ship’s systems through a central system bus that can be activated and deactivated via voice command through a comlink-device called a “beckon call.” Basic slave rigs allow a user to remotely activate a ship’s systems and bring it to complete operational readiness, or to shut those systems down and lock out all users until a security code is entered. More advanced models allow the user to call the ship to his present location, and even allow it to fight its way there with moderate success. While popular in many circles, slave circuits are often mistrusted by ship owners.
Models Include Corellian Engineering Corporation “Savant” Ship Slave Rig, Incom ST-9x “Backseater” Starfighter Slave System
Base Modifiers Allows a ship or vehicle to be activated and brought to readiness or deactivated and put into lock-down by remote control.
Modifcation Options1 allows a ship or vehicle to move to the owner’s location with an appropriate piloting skill equal to the owner’s Mod. 1 allows a ship or vehicle to use its onboard weapon systems autonomously with a skill equal to the owner’s Mod.
Hard Points Required 1
Price/Rarity 10,000 credits/2
Gunner Droid Brain
Much more than a simple targeting computer, a specialized droid brain can be installed on a ship to operate its weapons independently or assist a sentient gunner. Although GoCorp’s CD-14 model continues to prove popular with Technicians who want their ship to defend itself when necessary, some users complain of the droid’s overly hostile and antagonistic behavior. GoCorp continues to deny rumors of so-called “unanticipated activations.” This attachment can be applied to any vehicle or starship.
Models Include GoCorp CD-14c
Base Modifiers Droid brain can perform Gunnery checks for vehicle with a Gunnery skill of 2 and an Agility of 0. Although a droid brain can be connectd to more than one weapon system, it is still limited to one action per turn.
Modification Options 2 Increase the droid brain’s Gunner skill by 1 Mods.
Hard Points Required 0
Price/Rarity 7000 credits/6
Autopilot Droid Brain
6,000 0 5 FC:62
Smuggling compartments
2 auto blasters, 3,000 each, 1 hp close, 3 dam, crit 5, auto fire.