Pursuit-class Light Cruiser by MrMors

Type
Ship
Faction
Imperial Remnant
Make & Model
Kuat Drive Yards Pursuit-class Light Cruiser (EC Henry model)

Characteristics

6
3
0
-2

Placeholder Image

5
Threshold 65
Current 0
Threshold 50
Current 0

Defense

3
0
Fore
Aft
1
0
2
0
Port
2
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 10
Crew
500
Passengers
100
Sensor Range
Long
Consumables
4 months
Hard Points
2
Encumbrance
2100
Price
6000000(R)
Rarity
6

Weapons

2x Dorsal Twin Medium Turbolaser turrets
Firing Arc
Forward
Range
Long
linked 1, Breach 3, Slow-firing 1
Damage
10
Critical
3
2x Dorsal Triple Heavy Laser Canon turrets
Firing Arc
Forward
Range
Short
Linked 2, Accurate 1
Damage
6
Critical
3
2x Ventral Triple Heavy Laser Canon turrets
Firing Arc
Forward
Range
Short
Linked 2, Accurate 1
Damage
6
Critical
3
1x Ventral Twin Light Laser Canon turret
Firing Arc
Forward
Range
Engaged
Linked 1
Damage
5
Critical
3

Attachments

Tactical Command, Control, and Communications Suite
Base Modifiers
While active, an active force commander in the vehicle upgrades the ability of all Mass Combat checks [they] make once.
Hard Points
1
Modifications
1 innate talent (Situational Awareness) Mod, Remove 1 Setback die for comms/command checks from this vessel to an ally within long range due to interference not caused by ECM/electronic warfare

Special Features

- the medium turbo laser turrets & the ventral laser canon turrets can fire to larboard and starboard as well, they cannot aim aft.
- Hanger capable of holding 24 single standard ball cockpit tie fighters (tie/ln, tie/in, tie/ad v1, etc) & 2 Shuttles/landing craft
- 2 tractor beams of appropriate size to handle sil 3 & 4 ships
- there might be hull extension kits to make this ship have a longer, more pointy bow shape... you know triangle shape looking up at it.
- can be pushed to Speed 4 (canonically could keep up with the millennium falcon...) but it will strain the engines if at that speed and maneuvering for extended time

Cargo

Notes