Blue Moon by captainredhook

Type
Ship
Faction
Galactic Republic (decommissioned)
Make & Model
TUG-507 Freighter

Characteristics

4
3
0
-2

Placeholder Image

3
Threshold 30
Current 18
Threshold 18
Current 14

Defense

2
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 12
Crew
Pilot, Navigator, Engineer, Gunner
Passengers
4
Sensor Range
Medium
Consumables
one month
Hard Points
6
Encumbrance
120
Price
80,000
Rarity
4

Weapons

Tractor Beam (Medium)
Firing Arc
Forward
Range
Short
Tractor 4
Damage
4 System Strain
Critical
Twin Heavy Laser Cannon Turret (dorsal)
Firing Arc
All
Range
Short
Linked 1
Damage
5
Critical
3
Medium Ion Cannon (ventral)
Firing Arc
Forward
Range
Short
Ion
Damage
6
Critical
4

Attachments

CZ-88 Heavy Loader Arm
Base Modifiers
Athletics 1, Brawn 5
Hard Points
1
Modifications
DISABLED (manual-mode only)
Hardened Circuits
Base Modifiers
System Strain +2
Hard Points
2
Modifications
DESTROYED

Special Features


Cargo

+12,000c from Adventure 01
• -1200c per crew = 7200c ship fund

Notes

Tactical Tractor Beams:

Skill: Gunnery (upgrade difficulty by 1 per target silhouette over Tractor rating)

Any vehicle caught in a tractor beam adds 2 black dice to all Piloting checks and attacks, and takes 1 system strain for any Fly/Drive, Accelerate/Decelerate, and Punch It maneuvers.

Tractor beam lock can be broken by a successful Piloting check, the difficulty of which is equal to the Tractor rating. On a failed attempt, the locked ship suffers system strain equal to the Tractor rating.