Star Princess (Ayy Princesku) by Beebearg

Type
Ship
Faction
Rebelion/Party
Make & Model
Hammerhead-Class Corvette

Characteristics

5
3
0
1

Placeholder Image

5
Threshold 51
Current 0
Threshold 27
Current 0

Defense

4
4
Fore
Aft
2
2
2
2
Port
2
2
Starboard
Hyperdrive
Primary: Class 0.5, Backup: Class 15
Crew
35
Passengers
125
Sensor Range
Medium
Consumables
Six Months
Hard Points
4
Encumbrance
2000
Price
1,000,000
Rarity
8

Weapons

Forward-mounted Heavy Laser Cannons
Firing Arc
Forward
Range
Short
Linked 1.
Damage
6
Critical
3
Dorsal Turret-Mounted Twin Light Turbolaser Battery
Firing Arc
All
Range
Medium
Breach 2, Linked 1, Slow-Firing 1.
Damage
9
Critical
3

Attachments

Retrofitted Hanger Bay
Base Modifiers
Base Modifiers: Allows a ship or vehicle to carry smaller vehicles (with a maximum silhouette of 2 smaller than the carrier) in a converted cargo hold or other compartment. Silhouette Capacity: 5.
Hard Points
2
Modifications
Modification Options: 5 Additional maximum silhouette capacity Mods (1 currently installed).
Smuggling Compartment
Base Modifiers
Base Modifiers: Stores items up to 25 Encumbrance per compartment. This still counts as part of the total encumbrance threshold of the ship. Increase difficulty of checks made to find compartment by +2.
Hard Points
0
Modifications
Modification Options: 2 Additional storage (25 Encumbrance) Mods.
Advanced Targeting Array
Base Modifiers
Upgrades the ability of Gunnery checks when firing mounted weapons by 1.
Hard Points
1
Modifications
+1 Additional upgrade, 1 Innate Talent (True Aim) and 1 Innate Talent (Sniper Shot).
Bothawui Communications Conglomerate HSI-280 Hyperwave Signal Interceptor
Base Modifiers
This equipment is capable of intercepting communications travelling through subspace and hyperlanes. Some skilled operators may even be able to use signatures of starships which seep through hyperspace to track them.
Hard Points
0
Modifications
Com-Scan
Base Modifiers
Triangulate location and movement of known comlink or transceiver with an Average (2 difficulty) Computers check. Functions to close range on planetary scale.
Hard Points
0
Modifications
Com Jammer
Base Modifiers
Additional qualities: Cutting through the noise created by a comm jammer requires a Computers check, with a difficulty proportional to the distance from the jammer and the power of the device. The "Hail" forces an Average check, which becomes more difficult at close ranges (the exact difficulty is up to the GM, but should increase to Hard or Daunting if at medium range or closer to the device).
Hard Points
Modifications
Hyperdrive Generator
Base Modifiers
Reduces a ship's hyperdrive class by 1 to a minimum of 1.
Hard Points
1
Modifications
2XReduce hyperspace rating by 1 to a minimum of .5 Mods.

Special Features

Designed to Ram: When a Hammerhead makes a head-on impact, it is always treated as a minor collision for this vessel and so subtracts 30 from the roll to resolve its Critical Hit. The enemy vessel always treats this as a major collision and adds 30 to its roll to resolve its own Critical Hit.

Massive 1 Quality: All weapons increase Critical Rating by 1 when attacking this ship.

Ship Wallet:
19,002 Credits

Cargo

2 - X-30 "Lancer" Precision Blaster Pistol (23 GaG) HP: 3, Encumbrance: 1. (Range: Long, Skill: Ranged Light, Damage: 5, Critical: 4, Specials: Pierce 2, Accurate 1.)

Cresh "Luck" Armour: Soak: 2, Price: 1000cr, Encumb: 4, HP: 1, Rarity: 5. (Additional qualities: Cresh Luck armour adds an automatic Advantage to the wearer's Vigilance checks.)

2 - AG/L Mk.III Targeting Goggles: Price: 100cr, Encumb: 1, Rarity: 5. (Allows wearer to count targeted vehicles/starships silhouette as 1 larger when making a gunnery check.)

10 Restraining Bolts
10 Detonite Explosives

Hanger Bay:
Ryloth Liberté - Custom Freighter
Unnamed - Delta-7 Aethersprite-class Light Interceptor

Ship Tools:
"Breaker" Heavy Hydrospanner- Adds an automatic advantage to mechanics checks.

Hand Grinder- Automatic Advantage to crafting checks that involve shaping large pieces of hardened material. (Vehicle size). A hand grinder requires two hands to use as a weapon.

Rivet Gun- Reduces the difficulty of Mechanics checks to repair Critical Hits on vehicles and starships by 1 (to a minimum of Simple).

Multi Goo Gun- Automatic Advantage on Mechanics checks to repair droids, vehicles, or starships. GM may spend 2 Threat or Despair on a Mechanics or combat check made using a multi-goo gun to have all of its spray cartridges run out; it cannot be used at all until refilled. A pack that includes replacements for all three substances costs 20 credits and has a rarity of 2. Placing a refill pack in a multi-goo gun requires an action.

Hand Grinder- Automatic Advantage to crafting checks that involve shaping large pieces of hardened material. (What counts as "large?)
A hand grinder requires two hands to use as a weapon. Cost 500, Rarity 3.

Notes

Ship combat cheat sheet:
Upgrade attack rolls by 2 for ATA.
+1 for True Aim.
Upgrade difficulty by 1 when using Sniper Shot.
(If Staying on Target) +1 to attack rolls.
+1 Boost dice for Ship Handeling.

Crew:
Captains Aid: TT-2D - TTS20-Series Dialectic Droid.
Chief Navigator: Rayla Kiner - Mirialan, Female.
Chief Gunner Officer: Zelkass - Gand, Male.
Quartermaster: BT-2X - 3D-4X class Droid.
Medic: Raddar Mema - Bith, Male.

1 Magna Guard Driod
50 B1 style Droids