The Ark by Halagad

Type
Ship
Faction
Independent
Make & Model
Corellian Engineering Corporation YT-1300

Characteristics

4
4
0
-1

Placeholder Image

3
Threshold 22
Current 0
Threshold 14
Current 0

Defense

27
Fore
Aft
27
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: Class 11
Crew
One pilot & co-pilot/engineer
Passengers
6
Sensor Range
Short
Consumables
Two months
Hard Points
6
Encumbrance
165
Price
100,000
Rarity
4

Weapons

BlasTech Ax-108 “Ground Buzzer” surface-defense blaster cannon.
Firing Arc
All
Range
Medium
Auto-fire, Pierce 2, Personal Scale
Damage
12
Critical
3
Dorsal AG-2G Quad Laser Cannon
Firing Arc
All
Range
Short
Accurate, Linked 3
Damage
5
Critical
3
Ventral AG-2G Quad Laser Cannon
Firing Arc
All
Range
Short
Accurate, Linked 3
Damage
5
Critical
3
ST2 Concussion Missile Launcher
Firing Arc
Forward
Range
Short
Blast 4, Breach 4, Guided 3, Limited ammo 3, Slow-firing 1
Damage
6
Critical
3

Attachments

Girodyne Ter40 High-Output Ion Turbine
Base Modifiers
Adds one point to a ship's speed and reduces system strain threshold by one.
Hard Points
1
Modifications
None
Smuggling Compartments
Base Modifiers
Base Modifiers: Stores items up to 25 Encumbrance per compartment. This still counts as part of the total encumbrance threshold of ship. Increases difficulty of checks made to find compartment by + 2 .
Hard Points
1
Modifications
2 Additional storage (25 Encumbrance)
Security Measures
Base Modifiers
Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice.
Hard Points
0
Modifications
2 Add a black die to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods.
Advanced Targeting Array
Base Modifiers
Upgrades the Ability of Gunnery checks when firing the ship's weapons by one.
Hard Points
1
Modifications
1 Additional upgrade Mod, 1 Innate Talent (Sniper Shot) Mod, 1 Innate Talent (True Aim) Mod.
Ax-108 "Ground Buzzer" Surface-Defense Blaster Cannon
Base Modifiers
Can fire automatically with a Ranged (Heavy) skill of 2 and an Agility of 0 (if unassisted, it rolls 2 green for Ranged [Heavy] checks).
Hard Points
1
Modifications
2 Increase the weapon’s automated Ranged (Heavy) skill by one Mods.
Upgraded Weapons
Base Modifiers
2 AG-2G Quad Laser Cannons
Hard Points
0
Modifications
None
Upgraded Weapons
Base Modifiers
Concussion Missile Launcher.
Hard Points
1
Modifications
None
Autopilot Droid Brain
Base Modifiers
Droid brain can perform Piloting checks for a vehicle or starship with a Piloting (Planetary) or Piloting (Space) skill of 2 and an Agility of 0 (if unassisted, it rolls ♦♦ for Piloting checks); may be summoned via a beckon call.
Hard Points
0
Modifications
2 Increase the droid brain’s Piloting (Planetary) or Piloting (Space) skill by one Mods.
Amphibious Modification
Base Modifiers
Vehicle can operate underwater without penalty.
Hard Points
1
Modifications
None
Secondary Transponder
Base Modifiers
The ship's crew can switch over to the secondary transponder with an action and an Average (2 difficulty dice) Computers check. An observer who scans the ship can detect discrepancies indicating the presence of a secondary transponder with a Daunting (4 difficulty dice) Computers check.
Hard Points
1
Modifications
1 Activate secondary transponder as a maneuver Mod, 3 Add one additional ship identity Mods

Special Features


Cargo

Miscellaneous:
4 Tool kit
2 Weapon Maintenance kit
1 Glowrod
2 Binders

Clothing (may vary):
1 Smuggler's Trenchcoat +1 soak
1 Concealing Robes (Pamarthen) +1 soak
1 Catch Vest +2 soak

Weapons:
3 Longeing Whip
2 Vibrocutlass

Notes

The Ark is the Independent star ship belonging to the smuggler Nomund Kor, and is considered a top of line vessel with numerous modifications that differ from the stock YT-1300 model. The ship's cockpit has been centered to the saucer-like hull to make the vessel symmetrical like the newer YT-2000. A high-output Ion turbine has been added to provide the vessel with sublight speeds that are unmatched by most ordinary light freighters. A hyperdrive generator, autopilot droid brain, and advanced targeting system have also been added. The ship is equipped with two AG-2G quad laser cannons, a concussion launcher, and a surface defense cannon. Smuggling compartments allow illicit goods to be transported undetected. The hull of the Ark continues to bear the scars of it's Captain's struggle against the Triglomerate Empire in the Corellian Sector to give the ship a more menacing appearance, and has also been painted black over the blue that the ship used to have. Apart from this, both inside and out, the Ark is a remarkably well-maintained vessel and was only a few years old by the time Nomund Kor had been gifted the ship when his father retired from racing, leaving the ship, which by that time had already won multiple races and gained a reputation on Pamarthe and elsewhere as one of the fastest ships, to his son Nomund Kor who quickly learned to love and cherish the ship like a child as his father before him did.

Floor plan: https://tinyurl.com/ArkSchematics

Quad Laser cannons -
Accurate 1: For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon.
Linked 3: On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating.

ST2 Concussion missile launcher -
Blast 4: If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating

Breach 4: Ignore one point of Armor for every rank of Breach

Guided 3: Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating.

Limited Ammo 3: May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded

Slow-firing 1: Weapon must wait a number of rounds equal to its Slow-Firing rating before firing again