BlasTech Ax-108 “Ground Buzzer” surface-defense blaster cannon. |
Firing Arc
All |
Range
Medium |
Auto-fire, Pierce 2, Personal Scale
|
Damage
12 |
Critical
3 |
Dorsal AG-2G Quad Laser Cannon |
Firing Arc
All |
Range
Short |
Accurate, Linked 3
|
Damage
5 |
Critical
3 |
Ventral AG-2G Quad Laser Cannon |
Firing Arc
All |
Range
Short |
Accurate, Linked 3
|
Damage
5 |
Critical
3 |
ST2 Concussion Missile Launcher |
Firing Arc
Forward |
Range
Short |
Blast 4, Breach 4, Guided 3, Limited ammo 3, Slow-firing 1
|
Damage
6 |
Critical
3 |
Girodyne Ter40 High-Output Ion Turbine |
Base Modifiers
Adds one point to a ship's speed and reduces system strain threshold by one. |
Hard Points
1 |
Modifications
None |
Smuggling Compartments |
Base Modifiers
Base Modifiers: Stores items up to 25 Encumbrance per compartment. This still counts as part of the total encumbrance threshold of ship. Increases difficulty of checks made to find compartment by + 2 . |
Hard Points
1 |
Modifications
2 Additional storage (25 Encumbrance) |
Security Measures |
Base Modifiers
Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice. |
Hard Points
0 |
Modifications
2 Add a black die to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods. |
Advanced Targeting Array |
Base Modifiers
Upgrades the Ability of Gunnery checks when firing the ship's weapons by one. |
Hard Points
1 |
Modifications
1 Additional upgrade Mod, 1 Innate Talent (Sniper Shot) Mod, 1 Innate Talent (True Aim) Mod. |
Ax-108 "Ground Buzzer" Surface-Defense Blaster Cannon |
Base Modifiers
Can fire automatically with a Ranged (Heavy) skill of 2 and an Agility of 0 (if unassisted, it rolls 2 green for Ranged [Heavy] checks). |
Hard Points
1 |
Modifications
2 Increase the weapon’s automated Ranged (Heavy) skill by one Mods. |
Upgraded Weapons |
Base Modifiers
2 AG-2G Quad Laser Cannons |
Hard Points
0 |
Modifications
None |
Upgraded Weapons |
Base Modifiers
Concussion Missile Launcher. |
Hard Points
1 |
Modifications
None |
Autopilot Droid Brain |
Base Modifiers
Droid brain can perform Piloting checks for a vehicle or starship with a Piloting (Planetary) or Piloting (Space) skill of 2 and an Agility of 0 (if unassisted, it rolls ♦♦ for Piloting checks); may be summoned via a beckon call. |
Hard Points
0 |
Modifications
2 Increase the droid brain’s Piloting (Planetary) or Piloting (Space) skill by one Mods. |
Amphibious Modification |
Base Modifiers
Vehicle can operate underwater without penalty. |
Hard Points
1 |
Modifications
None |
Secondary Transponder |
Base Modifiers
The ship's crew can switch over to the secondary transponder with an action and an Average (2 difficulty dice) Computers check. An observer who scans the ship can detect discrepancies indicating the presence of a secondary transponder with a Daunting (4 difficulty dice) Computers check. |
Hard Points
1 |
Modifications
1 Activate secondary transponder as a maneuver Mod, 3 Add one additional ship identity Mods |