Emerald Angel by EmceeDreskel

Type
Ship
Faction
Make & Model
Custom Freighter

Characteristics

3
4
0
0
1
Threshold 35
Current 0
Threshold 7
Current 0

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 4, Backup: None
Crew
One pilot, one co-pilot
Passengers
4
Sensor Range
Engaged
Consumables
Hard Points
16
Encumbrance
112
Price
Rarity

Weapons

Blaster Cannon (Light)
Firing Arc
All
Range
Engaged
Damage
4
Critical
4

Attachments

Ion Drive Array
Base Modifiers
Speed 4, defense 1/0/0/1, system strain threshold 2x sil. +1
Hard Points
4
Modifications
Lightly Armored Hull
Base Modifiers
Armor 1, handling 0
Hard Points
3
Modifications
Class 4 hyperdrive
Base Modifiers
Class 4 hyperdrive
Hard Points
1
Modifications
Autopilot Droid Brain (FO 61)
Base Modifiers
Droid brain can perform Piloting checks for a vehicle or starship with a Piloting (Planetary) or Piloting (Space) skill of 2 and an Agility of 0. May be summoned via a beckon call.
Hard Points
1
Modifications
Smuggling Compartment (EotEC 270)
Base Modifiers
25 encumbrance worth of hidden cargo space. +2 difficulty upgrade to find compartment
Hard Points
1
Modifications
Weapon System
Base Modifiers
Blaster cannon (light)
Hard Points
1
Modifications

Special Features

Freighter, Ion Drive Aray, Lightly Armored Hull no mods

Force craft: +3 hp
Cargo Pods×2 - Increase Encumbrance by double silhouette
Integrated System - +1hp. Add one attachment worth 1 hp. Costs no credits. (Sensor Baffler)

Masterful Construction: if this craft ever suffers the "Vaporized" Critical Hit result from Table 7-9: Critical Hit result (see page 258 of the Age O F REBELLION Core Rulebook) or should otherwise be instantaneously destroyed, it suffers the "Breaking Up" Critical Hit result instead.

Distinctive Style: Crew of the craft add Boost to Charm, Coercion. and Negotiation checks made in the presence of the vessel (this can only be selected once)

Customized Controls: Choose a pilot; that character adds Blue to Piloting checks made with this craft (this can only be selected once)

Improved Safety Feature s: Whenever a character in this vehicle would suffer wounds or strain from a Critical Hit the vehicle suffers, as a result of working on the vehicle, or other similar occurrences, the character suffers two fewer wounds or strain. to a minimum of 1. This does not apply to strain or wounds suffered voluntarily (this can only be selected once)

Cargo

Notes