7 port/ 7starboard quadruple heavy turbolasers |
Firing Arc
All |
Range
Long |
Breach 4, linked 3, slow firing 2
|
Damage
11 |
Critical
3 |
2 aft heavy quad turbolasers |
Firing Arc
All |
Range
Long |
Breach 4, linked 3, slow firing 2
|
Damage
11 |
Critical
3 |
Port & Starboard Quad Medium Turbolaser Battery |
Firing Arc
All |
Range
Long |
Breach 3, linked 3, slow firing 1
|
Damage
10 |
Critical
3 |
15 port, 15 starboard, 14 dorsal, 14 ventral laser cannons |
Firing Arc
All |
Range
Short |
|
Damage
5 |
Critical
3 |
4 fore heavy proton torpedo tubes |
Firing Arc
Forward |
Range
Short |
Blast 8, Breach 6, Guided 3, Slow-Firing 2
|
Damage
12 |
Critical
2 |
3 forward heavy tractor beams |
Firing Arc
Forward |
Range
Short |
Tractor 6
|
Damage
|
Critical
|
Bevik Be’Keldabe (Spinal mounted custom mass driver) |
Firing Arc
Forward |
Range
Extreme |
Breach 5, inaccurate 1, vicious 1, slow-firing 2, linked 2, limited ammo 10
|
Damage
14 |
Critical
1 |
3x Mass Driver Cannon |
Firing Arc
All |
Range
Extreme |
Blast 4, Breach 4, Inaccurate 1, Limited Ammo 10, Slow-Firing 2, linked 2
|
Damage
14 |
Critical
3 |
Gunner Droid Brain |
Base Modifiers
Droid brain 4 gunnery |
Hard Points
0 |
Modifications
|
Piloting droid brain |
Base Modifiers
Droid brain 4 pilot (space) |
Hard Points
0 |
Modifications
|
Astrogation droid brain |
Base Modifiers
Droid brain 2 astrogation |
Hard Points
0 |
Modifications
|
Advanced targeting array |
Base Modifiers
Upgrade gunnery checks twice |
Hard Points
1 |
Modifications
Innate true aim talent |
Holo-tank |
Base Modifiers
May always use Cool or Knowledge (Warfare) when making initiative checks in the ship. |
Hard Points
1 |
Modifications
+2 advantage to mass combat checks, upgrade initiative checks once |
Reinforced armor plating |
Base Modifiers
+2 armor -1 handling |
Hard Points
2 |
Modifications
+6 trauma threshold |
Tactical Command, Control, and Comms suite |
Base Modifiers
Upgrade all leadership checks by commander while on this vessel once |
Hard Points
1 |
Modifications
Innate Situational Awareness: When in a starship or vehicle with functional comms, allies within short range add a Bonus die to their Perception and Vigilance checks. Allies within Close Range add two Bonus Dice instead. This talent operates on Planetary scale, not personal scale. |