Krayt Fang by ssvare

Type
Ship
Faction
Make & Model
YT-1760 Small Transport

Characteristics

4
4
1
0

Placeholder Image

3
Threshold 22
Current 0
Threshold 15
Current 0

Defense

1
1
Fore
Aft
0
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: 15
Crew
1 pilot, 1 co-pilot
Passengers
8
Sensor Range
Short
Consumables
2 months
Hard Points
6
Encumbrance
70
Price
Rarity

Weapons

Dorsal Laser Cannon-Medium
Firing Arc
All
Range
Short
Turret
Damage
6
Critical
3
Ventral Laser Cannon-Medium
Firing Arc
All
Range
Short
Turret
Damage
6
Critical
3

Attachments

Advanced Targeting Array
Base Modifiers
+2 Boost Gunnery Checks
Hard Points
1
Modifications
upgraded 1
Reinforced Shield Generator
Base Modifiers
+1 armor
Hard Points
2
Modifications
allowed 1 extra Hard Point, can be upgraded
Electronic Countermeasures
Base Modifiers
-2 silhouette when fired on
Hard Points
1
Modifications
notifies all ships in area when turned on, upgraded 1
Smuggling Compartment
Base Modifiers
+2 Setback on checks to find compartment
Hard Points
1
Modifications
can store/hide 35 encumbrance
Linked Turrets (1)
Base Modifiers
2 Advantage = 1 additional hit, Base damage+total success
Hard Points
1
Modifications

Special Features


Cargo

Notes

Basic Maintenance: 20 hours [XXXXX]
Atmospheric Takeoff/Landing: 1 hour
Hyperspace Jump: 1 hour
Hyperspace/Parsec: .5 hour (round down)
Combat Encounter: 1 hour
[Can use Mechanics (2) roll to reduce time/cost]
[Cost: 50cr/hour]
[Time: 1 hour/point]
[21+ points = roll for System Failure each point, +10 for subsequent points]

Hyperdrive Maintenance: 20 jumps [XX]
[Can use Mechanics (2) roll to reduce time/cost]
[Cost: 1000cr (50/jump)]
[Time: 12 hours]
[21+ jumps = roll for Hyperdrive Failure each jump, +10 for subsequent jumps]

Fuel Cell: 50 cells [XXXXXXX]
Atmospheric Takeoff/Landing: 1 cell
Hyperspace Jump: 1 cell
Hyperspace/Parsec: 1 cell
Combat Encounter: 1 cell
[Cost: 20cr/cell]

Other Costs
[Docking Fee: 50cr]
[Power: 20cr/day to idle (1 action to start up)]
[Powered Down Startup: 8 rounds (Sil. x 2).
• Mechanics/Piloting (2) checks (can do both):
• Success (extra): -1 round
• Advantage: -2 rounds
• Threat: System Strain
• Despair: Component Critical Event
• System Strain: -1 round (minimum 1)