The Eagle by shadowof034

Type
Ship
Faction
personal use
Make & Model
custom model

Characteristics

4
5
0
-5
10
Threshold 44
Current 0
Threshold 0
Current 0

Defense

2
0
Fore
Aft
2
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 10
Crew
1 pilot, 1 co-pilot
Passengers
25
Sensor Range
Short
Consumables
Hard Points
0
Encumbrance
125
Price
Rarity

Weapons

Ax-108 "Ground Buzzer" Surface-Defense Blaster Cannon
Firing Arc
Aft
Range
Medium
Weapon profile below fires automatically with a Ranged (Heavy) skill of 2 and Agility of 0. Weapon uses personal scale;
Damage
12
Critical
3
proton torpedo launcher
Firing Arc
Starboard
Range
Short
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
Damage
8
Critical
2
proton torpedo launcher
Firing Arc
Port
Range
Short
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
Damage
8
Critical
2
Arakyd mini Missile Pack (concussion)
Firing Arc
All
Range
Short
Blast 2, Breach 2, Guided 3, Slow-Firing 1
Damage
4
Critical
4
Arakyd Missile Pack (concussion)
Firing Arc
All
Range
Short
Blast 4, Breach 4, Guided 3, Slow-Firing 1
Damage
4
Critical
4
quad laser cannon
Firing Arc
Forward
Range
Engaged
Accurate 1, Linked 3
Damage
5
Critical
3

Attachments

fusial thrust engine
Base Modifiers
Hard Points
3
Modifications
speed +1x1 aft defense +1 X1
hyper drive module
Base Modifiers
Hard Points
1
Modifications
rating -1 X2, class 14 backup hyperdrive X1 back up rating -1 X4
expanded-capacity holds
Base Modifiers
HP Required: 4 Armor: 1 Handling: -2 Encumbrance Capacity: +25 Passenger Capacity: +25
Hard Points
4
Modifications
armor +1 X2
combat plating
Base Modifiers
HP Required: 5 Armor: 3 Handling: -3
Hard Points
5
Modifications
armor +1 X3, Hull Trauma Threshold +1 x Silhouette X2
astrogation droid brain
Base Modifiers
Droid may perform Astrogation checks with Astrogation skill of 2 and Intellect of 0.
Hard Points
Modifications
2x "Increase the droid brain's Astrogation skill by 1."
decoy buoy
Base Modifiers
Decoy may be jettisoned as an action (no longer counting as an attachment until recovered). Appears to sensors as a ship. May be programmed with a specific transponder signal using a Hard (3 difficulty) Computers check. Requires a Hard (3 difficulty) Computers check to identify that the buoy isn't a ship.
Hard Points
Modifications
amphibious modification
Base Modifiers
Vehicle can operate underwater without penalty.
Hard Points
Modifications
astromech droid socket
Base Modifiers
Allows the starship to link to an astromech droid via SCOMP.
Hard Points
Modifications
1x "Automated droid ejection system."
autopilot droid brain
Base Modifiers
Droid brain can perform piloting checks for a vehicle or starship with a Piloting (Planetary) or (Space) skill of 2, and agility of 0. May be summoned via a beckon call.
Hard Points
Modifications
2x "Increase Piloting skills by 1."
ECC suite
Base Modifiers
Make a Hard (3 difficulty) Computers check to cancel all effects of an electronic countermeasures suite.
Hard Points
Modifications
1x "Decrease difficulty of the Computers check by 1."
EC suite
Base Modifiers
Ship or vehicle's silhouette is counted as 1 smaller when being fired at. Notifies all vehicles and ships within 100 kilometres of the ship's presence.
Hard Points
Modifications
1x "Increase difficulty by 1 when using the Guided quality."
gunner droid brain
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system.
Hard Points
Modifications
2x "Droid Gunnery skill +1"
holo tank
Base Modifiers
May always use Cool or Knowledge (Warfare) when making initiative checks in the ship.
Hard Points
Modifications
2x "Add 1 advantage result to Mass Combat checks when commander is on board this ship.", 1x "Upgrade the ability of checks when determining Initiative once."
physical counter measures
Base Modifiers
Adds 1 setback dice to all Gunnery checks made using missiles, rockets or torpedoes targeting the starship.
Hard Points
Modifications
1x "Add 1 setback dice to all Gunnery checks made using missiles, rockets or torpedoes targeting the starship.", 1x "Increase the difficulty by 1 when making checks triggered by the Guided quality."
upgraded comms array
Base Modifiers
Comms Range +1
Hard Points
Modifications
2x "Comms Range +1"
Tactical Command, Control, and Communications Suite
Base Modifiers
Upgrade ability of all Mass Combat checks made by commander once.
Hard Points
Modifications
1x "Innate Situational Awareness Talent", 1x "Remove 1 setback die on Perception & Vigilance checks from allies benefiting from Situational Awareness."
slave circuit
Base Modifiers
Allows a ship or vehicle to be activated and brought to readiness or deactivated and put into lockdown by remote control.
Hard Points
Modifications
1x "Allows a ship or vehicle to move to the owner's location with an appropriate piloting skill equal to the owner's.", 1x "Allows a ship or vehicle to use its onboard weapon systems autonomously with a skill equal to the owner's."

Special Features

integrated improvement
customizable
reinforced construction
enhanced output
enhance power to deflectors
layered plating
"integrated AI": gives all features of fully upgraded droid brain mods

Cargo

Notes