Ax-108 "Ground Buzzer" Surface-Defense Blaster Cannon |
Firing Arc
Aft |
Range
Medium |
Weapon profile below fires automatically with a Ranged (Heavy) skill of 2 and Agility of 0. Weapon uses personal scale;
|
Damage
12 |
Critical
3 |
proton torpedo launcher |
Firing Arc
Starboard |
Range
Short |
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
|
Damage
8 |
Critical
2 |
proton torpedo launcher |
Firing Arc
Port |
Range
Short |
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
|
Damage
8 |
Critical
2 |
Arakyd mini Missile Pack (concussion) |
Firing Arc
All |
Range
Short |
Blast 2, Breach 2, Guided 3, Slow-Firing 1
|
Damage
4 |
Critical
4 |
Arakyd Missile Pack (concussion) |
Firing Arc
All |
Range
Short |
Blast 4, Breach 4, Guided 3, Slow-Firing 1
|
Damage
4 |
Critical
4 |
quad laser cannon |
Firing Arc
Forward |
Range
Engaged |
Accurate 1, Linked 3
|
Damage
5 |
Critical
3 |
fusial thrust engine |
Base Modifiers
|
Hard Points
3 |
Modifications
speed +1x1 aft defense +1 X1 |
hyper drive module |
Base Modifiers
|
Hard Points
1 |
Modifications
rating -1 X2, class 14 backup hyperdrive X1 back up rating -1 X4 |
expanded-capacity holds |
Base Modifiers
HP Required: 4 Armor: 1 Handling: -2 Encumbrance Capacity: +25 Passenger Capacity: +25 |
Hard Points
4 |
Modifications
armor +1 X2 |
combat plating |
Base Modifiers
HP Required: 5 Armor: 3 Handling: -3 |
Hard Points
5 |
Modifications
armor +1 X3, Hull Trauma Threshold +1 x Silhouette X2 |
astrogation droid brain |
Base Modifiers
Droid may perform Astrogation checks with Astrogation skill of 2 and Intellect of 0. |
Hard Points
|
Modifications
2x "Increase the droid brain's Astrogation skill by 1." |
decoy buoy |
Base Modifiers
Decoy may be jettisoned as an action (no longer counting as an attachment until recovered). Appears to sensors as a ship. May be programmed with a specific transponder signal using a Hard (3 difficulty) Computers check. Requires a Hard (3 difficulty) Computers check to identify that the buoy isn't a ship. |
Hard Points
|
Modifications
|
amphibious modification |
Base Modifiers
Vehicle can operate underwater without penalty. |
Hard Points
|
Modifications
|
astromech droid socket |
Base Modifiers
Allows the starship to link to an astromech droid via SCOMP. |
Hard Points
|
Modifications
1x "Automated droid ejection system." |
autopilot droid brain |
Base Modifiers
Droid brain can perform piloting checks for a vehicle or starship with a Piloting (Planetary) or (Space) skill of 2, and agility of 0. May be summoned via a beckon call. |
Hard Points
|
Modifications
2x "Increase Piloting skills by 1." |
ECC suite |
Base Modifiers
Make a Hard (3 difficulty) Computers check to cancel all effects of an electronic countermeasures suite. |
Hard Points
|
Modifications
1x "Decrease difficulty of the Computers check by 1." |
EC suite |
Base Modifiers
Ship or vehicle's silhouette is counted as 1 smaller when being fired at. Notifies all vehicles and ships within 100 kilometres of the ship's presence. |
Hard Points
|
Modifications
1x "Increase difficulty by 1 when using the Guided quality." |
gunner droid brain |
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. |
Hard Points
|
Modifications
2x "Droid Gunnery skill +1" |
holo tank |
Base Modifiers
May always use Cool or Knowledge (Warfare) when making initiative checks in the ship. |
Hard Points
|
Modifications
2x "Add 1 advantage result to Mass Combat checks when commander is on board this ship.", 1x "Upgrade the ability of checks when determining Initiative once." |
physical counter measures |
Base Modifiers
Adds 1 setback dice to all Gunnery checks made using missiles, rockets or torpedoes targeting the starship. |
Hard Points
|
Modifications
1x "Add 1 setback dice to all Gunnery checks made using missiles, rockets or torpedoes targeting the starship.", 1x "Increase the difficulty by 1 when making checks triggered by the Guided quality." |
upgraded comms array |
Base Modifiers
Comms Range +1 |
Hard Points
|
Modifications
2x "Comms Range +1" |
Tactical Command, Control, and Communications Suite |
Base Modifiers
Upgrade ability of all Mass Combat checks made by commander once. |
Hard Points
|
Modifications
1x "Innate Situational Awareness Talent", 1x "Remove 1 setback die on Perception & Vigilance checks from allies benefiting from Situational Awareness." |
slave circuit |
Base Modifiers
Allows a ship or vehicle to be activated and brought to readiness or deactivated and put into lockdown by remote control. |
Hard Points
|
Modifications
1x "Allows a ship or vehicle to move to the owner's location with an appropriate piloting skill equal to the owner's.", 1x "Allows a ship or vehicle to use its onboard weapon systems autonomously with a skill equal to the owner's." |