Oddball-4 by IonTenro

Type
Ship
Faction
Empire
Make & Model
TIE Interceptor

Characteristics

3
6
0
3

Placeholder Image

2
Threshold 6
Current 0
Threshold 10
Current 1

Defense

0
0
Fore
Aft
0
0
0
0
Port
0
0
Starboard
Hyperdrive
None
Crew
1
Passengers
0
Sensor Range
Short
Consumables
2 Days
Hard Points
0
Encumbrance
4
Price
Rarity

Weapons

Medium laser cannons
Firing Arc
Forward
Range
Medium
Linked 5(Close) (1 Adv needed per additional Hit)
Damage
6
Critical
2

Special Features

The Weapon Systems on this Interceptor are modified VIA 2 ranks of the Jury-Rigged Talent.
-Decrease Crit Rating
-Decrease Adv needed for Linked

Extra 2 Strain for first encounter

Cargo

Journeyman Custom Took kit (Boost Die)
Mechanical Dianoga
-Remove 2 setback dice from checks to remove system strain from starships or vehicles.
Chiles-Zraii Series Owner's Workshop Manual (Tie Interceptor Edition)
-downgrade difficulty to maintain or repair
Crash Survival Kit
-These include a thermal cloak, multi-tool, distress beacon, 2 emergency comlinks, a spool of wire, a basic medpac, 2 respirators, a water jug with a filter, glow rod, 50 metres of high-tensile microfiber line, 10 ration packs and an emergency flare gun.

-Degan Explorations Synthrope (extends 20 meters)

Notes

SPACE COMBAT NOTES
(1-Maneuver / 1-Action)

ADJUST SPEED: Accel/Decel +/- 1
FLY/ (Move closer or farther away)
-Speed 2-4 (1 Full range Band)
-speed 5-6 (2 full range bands)
EVASIVE MANUVERS (requires 3+ Speed)
-upgrade difficulty to be hit till the end of your next turn
-upgrade difficulty to hit anything till the end of next turn
STAY ON TARGET
-upgrade comat checks made till end of next turn
-checks made against this craft are upgraded till the end of the next turn
PUNCH IT (increase speed to full throttle) COSTS 3 system strain
DAMAGE CONTROL: Reduce System strain by 1
1 DIF if less than half/2 DIF more than half/3 Dif exceeds max
GAIN THE ADVANTAGE (requires speed 4+) Piloting check
Ignore all penalties of your and your opponents evasive maneuvers and choose which defence zone you attack.
(opponent may do the same on his turn but it is one level harder)