Oddball Leader by Arnpups

Type
Ship
Faction
Empire
Make & Model
TIE Interceptor

Characteristics

3
6
0
3
2
Threshold 6
Current 0
Threshold 10
Current 0

Defense

2
0
Fore
Aft
2
0
0
0
Port
0
0
Starboard
Hyperdrive
None
Crew
1
Passengers
0
Sensor Range
Short
Consumables
2 Days
Hard Points
0
Encumbrance
4
Price
Rarity

Weapons

Med. Laser Cannons
Firing Arc
Forward
Range
Short
Linked 3 (cost 2 adv per additional hit)
Damage
6
Critical
2

Special Features

SILLOETTE 2 When Being Attacked!

Allies in Close range gain the benefit of:
GAIN THE ADVANTAGE ACTION

FULL STOP ACTION: Reduce speed to 0 and take system strain equal to prior speed

Cargo

Notes

SPACE COMBAT NOTES
(1-Maneuver / 1-Action)
ADJUST SPEED: Accel/Decel +/- 1
FLY/ (Move closer or farther away)
-Speed 2-4 (1 Full range Band)
-speed 5-6 (2 full range bands)
EVASIVE MANUVERS (requires 3+ Speed)
-upgrade difficulty to be hit till the end of your next turn
-upgrade difficulty to hit anything till the end of next turn
STAY ON TARGET
-upgrade comat checks made till end of next turn
-checks made against this craft are upgraded till the end of the next turn
PUNCH IT (increase speed to full throttle) COSTS 3 system strain
DAMAGE CONTROL: Reduce System strain by 1
1 DIF if less than half/2 DIF more than half/3 Dif exceeds max
GAIN THE ADVANTAGE (requires speed 4+) Piloting check
Ignore all penalties of your and your opponents evasive maneuvers and choose which defence zone you attack.
(opponent may do the same on his turn but it is one level harder)