A-wing (Lore Accurate) by GalaxyBrainiac19

Type
Ship
Faction
Rebel Alliance, New Republic and Resistance
Make & Model
Kuat Systems Engineering RZ-1A A-wing

Characteristics

3
7
0
5

Placeholder Image

1
Threshold 7
Current 7
Threshold 8
Current 8

Defense

1
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1
Passengers
0
Sensor Range
Medium
Consumables
1 week
Hard Points
4
Encumbrance
4
Price
175,000
Rarity
6

Weapons

2x RG-9 light laser cannons
Firing Arc
All
Range
Engaged
Link 1,
Damage
5
Critical
5
2x HM-6 Concussion Missile Launchers
Firing Arc
Forward
Range
Short
Blast 4, Breach 4, Guided 3, Limited Ammo 6, Slow Firing, Linked 1
Damage
6
Critical
3

Attachments

Chaff and Flares
Base Modifiers
2 Adds a setback die to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship. Increases difficulty by 1 when making checks triggered by the Guided quality Mod.
Hard Points
1
Modifications
Koensayr Np-K36 Ejection Seat
Base Modifiers
Equips a Star Fight with an ejection system. To eject, a pilot makes an Average difficulty Piloting (Planetary) or (space) check as an out of turn incidental in response to [their] Starship being destroyed. On a successful check, the pilot is ejected from the crashing vehicle unharmed. On a failed check, the pilot suffers a number of strain equal to the vehicle's speed at the time of the crash, plus 1 Critical Injury. Game Masters can spend two threat results or a despair result to deal wounds instead of strain.
Hard Points
1
Modifications

Special Features

Miradyne Ltd. 4X Phantom Sensor Jammer:

Blocks all sensors within range, counting the ship silhouette as one smaller when being fired at. Notifies all Starships of the vehicles existence in a star system, or 100 kilometers to the nearest planet system.

Ionic Thrust Vectoring Event Horizon Engines:
The A-wing powerful engines allow the pilot to perform a jink maneuver to evade damage from another silhouette 3 or smaller vehicles' laser at engaged and short range as an out of turn incidental.

When targeted by a gunnery the character may choose to immediately perform a jink incidental to suffer 3 system strain, then upgrade the difficulty of the gunnery check by 3. The jink Maneuver can be only used once per encounter.

IN-344-B "Sightline" holographic imaging system:

Once per round before making Gunnery check, the Starship may perform a maneuver to attempt a Sniper Shot. Sniper Shot talent increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).

Cargo

Notes