| Threshold | 20 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Massive Rending Claws |
Firing ArcAll |
RangeShort |
| Knockdown & Sunder |
Damage15 |
Critical3 |
| (2x) Shoulder-mounted Auto-blasters |
Firing ArcForward |
RangeShort |
| Auto-fire & Linked 1 |
Damage3 |
Critical5 |
| (2x) Shoulder-mounted Concussion Missile Launcher |
Firing ArcForward |
RangeShort |
| Blast 4, Breach 4, Guided 3, Limited Ammo 2, Slow-Firing 1 |
Damage6 |
Critical3 |
| Composite Laser Weapon |
Firing ArcForward |
RangeMedium |
| Breach 3, Slow-Firing 1, Vicious 4 |
Damage10 |
Critical4 |
| Amphibious Modification |
Base ModifiersVehicle can operate underwater without penalty |
Hard Points0 |
Modifications |
| All-Terrain Legs |
Base ModifiersAs a maneuver, the pilot may shift the vehicle into or out of walker mode. While in walker mode, the vehicle operates as a walker (and thus uses Piloting[Planetary] skill if it did not already), and the vehicle’s maximum speed is reduced to 2 if it was higher. Walker mode can only be employed in appropriate terrain, as determined by the GM. |
Hard Points |
ModificationsRemove 1 Setback from Pilot[Planetary] checks due to difficult terrain Mods, 2 Remove 1 Setback from Gunnery checks due to cover or terrain Mods. |