Tactical Command, Control, and Communications Suite |
Base Modifiers
Upgrade ability of all Mass Combat checks made by commander once. |
Hard Points
1 |
Modifications
1x "Innate Situational Awareness talent", 1x "Remove 1 setback die on Perception & Vigilance checks from allies benefiting from Situational Awareness." |
Retrofitted Hangar Bay |
Base Modifiers
Can carry smaller vehicles (up to 2 silhouettes smaller), amount of vehicles depends on size of carried vehicles and size of ship (silhouette 5 ship can carry ships up to combined silhouette of 5, 6 = 20, 7+ = 60). |
Hard Points
2 |
Modifications
5x "Capacity silhouette +1" |
Autopilot Droid Brain |
Base Modifiers
Droid brain can perform piloting checks for a vehicle or starship with a Piloting (Planetary) or (Space) skill of 2, and agility of 0. May be summoned via a beckon call. |
Hard Points
0 |
Modifications
2x "Increase Piloting skills by 1." |
Gunner Droid Brain |
Base Modifiers
Droid brain can perform Gunnery checks for vehicle with Gunnery skill of 2 and Agility of 0. Limited to 1 action per turn, but may be hooked up to more than 1 weapon system. |
Hard Points
0 |
Modifications
2x "Droid Gunnery skill +1" |
Astrogation Droid Brain |
Base Modifiers
Droid may perform Astrogation checks with Astrogation skill of 2 and Intellect of 0. |
Hard Points
0 |
Modifications
2x "Increase the droid brain's Astrogation skill by 1." |
Cloaking Device |
Base Modifiers
While active (maneuver to activate), requires a Daunting (4 difficulty) Perception or Vigilance check to see ship. While active, reduce ship speed to half (rounded up) and cannot use active sensors, comms or weapons. |
Hard Points
4 |
Modifications
|
Sienar T9 Stinger Assault Boarding Tube |
Base Modifiers
May dock with a craft and cut a hole into the hull or airlock. Silhouette 1 sized hole takes 5 rounds of activation (maybe longer for additional armor). |
Hard Points
3 |
Modifications
4x "Rounds to cut through hull -1." |