Rover 2.0 by OptionalPack74

Type
Ship
Faction
Republic
Make & Model
1980 Payla Manta

Characteristics

4
4
0
0
4
Threshold 26
Current 0
Threshold 21
Current 0

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 0.5, Backup: Class 14
Crew
4
Passengers
22
Sensor Range
Medium
Consumables
90
Hard Points
0
Encumbrance
160
Price
???
Rarity
Custom

Weapons

Heavy Beam Cannon (Port)
Firing Arc
All
Range
Short
1 HP
Damage
6
Critical
3
Heavy Beam Cannon (Starboard)
Firing Arc
All
Range
Short
1 HP
Damage
6
Critical
3

Attachments

Custom Droid Slot
Base Modifiers
Slot for an E2 droid. As a ship, can take 2 actions (but no maneuvers without downgrading).
Hard Points
1
Modifications
Advanced Targeting Array
Base Modifiers
Upgrade ability of Gunnery checks when firing vehicle weapons by 2.
Hard Points
1
Modifications
Upgrade +1, Innate True Aim Talent,
Active Camouflage
Base Modifiers
While active (maneuver to activate), requires a Hard (3 difficulty) Perception or Vigilance check to see ship. While active, reduce ship speed to half (rounded up) and cannot use active sensors, comms or weapons.
Hard Points
3
Modifications
Overcharged Shields
Base Modifiers
Once per encounter, attempt Average (2 difficulty) mechanics check to overcharge ship's shields, adding 2 points of defense to all defense zones for one round. Advantage results may extend number of rounds. 2 disadvantage results or a despair results in the shields burning out and ceasing function entirely until repaired.
Hard Points
1
Modifications

Special Features

Class 0.5 Hyperdrive
Navicomputer, Medium Range Sensors, Life Support Systems,
6 Escape Pods (Sil 2, Spd 3, Hndl -1, HTT 8, SST 10, Armor 2),
Passenger Berth
Medical Bay (2 bacta tanks)
Hangar Bay (60 enc/one 3 silhouette vehicle and many 2 silhouette vehicles, up to 15 total silhouette)
Cargo Bay (25 enc)
Smuggling Compartment (75 enc, increase difficulty to find items by 2)
Modifications: Boarding Tube, Amphibious, Custom Droid Slot, Overcharged Shields, Active Camouflage, Heavy Loader Arm x2 (Brawn 5, Athletics 1)

Cargo

Hangar Bay: 1 Green Car, 6 Undicurs, 1 sil remaining
Cargo Bay: 25 enc remaining
Smuggling Compartment: 1 Missile Tube (Gunnery Damage 20 Crit 2 Range Extreme Hp 4 Price 7500 Blast 10 Breach 1 Cumbersome 3 Guided 3 Limited Ammo 5 Prepare 1) 7 Enc, 53 Missiles 8 enc, 60 enc remaining

Other items: Djarik table, sabacc deck, chance cube, toolkit, jetpack, 37 keychains, 1 Keruk (Hedgehog)

Droids:
Rover - An E2 droid. Br 1 Ag 3 Int 3 Cun 1 Wil 1 Pr 1. Discipline 3, Astrogation 2, Computers 1, Piloting (Space) 3, Gunnery 2, Vocoder, Galaxy Mapper 1 (remove 1 setback on astrogation, 50% faster), Technical Aptitude 1 (computer checks 25% faster), Rolling (second move maneuver is free),
Tb 2 - Bouncer LE droid, maybe high coercion brawn and willpower
The password is Hip Hip Hooray
E42 - Split personality multilingual MA droid
3 Pit Droids - Huey, Dewey, and Louie. Br 1 Ag 1 Wil 1 Pr 1, Soak 3, Wound 2, when working together: Computers 3, Mechanics 3, Perception 3, Fine Tuning 2 (repair 2 additional system strain), Networking (add 1 boost dice to all group skill checks when 3 pit droids present)

Notes