Majo'r T'o'm by Wormlington

Species
Falleen
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

2
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 1
Melee 3

Characteristics

2
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 2
Damage
6
Critical
2

0
295
735
7

Weapons & Armor

Lightsaber (enc1) 1 damage
Holographic Costume

Personal Gear

CorChemCo Fire Paste (i have 4)
Can ignite any flammable object. Can burn for an hour at intensity of a campfire in atmosphere

Assets & Resources

Recording a new garment requires an Easy (1 difficulty) Computers check while in possession of the clothing, or a Daunting (4 difficulty) Computers check to create a copy of the clothes that are not in hand.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 70 +1 strain
Parry 2 70 Suffer 3 strain to reduce Melee damage 2 plus rank
Reflect 2 70 Suffer 3 strain to reduce Ranged damage 2 plus rank
Nobody's Fool 1 70 Upgrade difficulty of charm, coercion, deception
Niman Technique 1 70 Willpower for lightsaber
Defensive Training 2 70 Melee weapon gains defensive quality per rank
Sense Emotions 1 70 Add blue die to charm, coercion, deception unless immune to force
Sum Djem 1 70 Spend triumph or 2 advantages to disarm with lightsaber
Toughened 1 70 +2 wound
Draw Closer 1 70 Add force die to lightsaber check. Move 1 range closer or add success
Force Resistance 1 Falleen page When targeted by a telepathic Force Power, increase the difficulty by 3
Pheromones 1 Falleen page Emit pheromones as an incidental, suffering 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check. Does not work on targets with breath masks or without lungs.
Dedication 1 70 +1 to a stat
Center of Being 1 70 Maneuver: Until beginning of character's next turn, Crit rating against him is +1
Improved Center of Being 1 70 Spend 1 strain to use CoB as incidental

Force Powers

Force Rating
1
Power
Move
Description
Spend Force die to move an object of silhouette 0 at short range.
Upgrade Effect
Range 2 Spend force point to upgrade range
Strength 1 Spend point to upgrade sillhoutte
Power
Warde's Foresight
Description
The user may spend force die to gain hints about what an individual is likely to do in the near future at short range.
Upgrade Effect
Control Add force die to initiative. Adds success

Background

No one must ever find out what his weakness is. If they do, Majo'r T'o'm will surely die.

Motivation

He climbs up the ranks of the Jedi order, and will only be satisfied when he reaches the rank of Major.

Morality

Strength: Mercy
Weakness: Weakness

Morality 66

Conflict 2

Description

Other Notes

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