Dense Musculature |
|
FiB: 25 |
Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range. |
Stalker |
|
FiB: 25 |
Add Boost per rank of Stalker to Stealth and Coordination checks. |
Toughened |
|
FiB: 25 |
+2 wound threshold |
Prime Positioning |
|
FiB: 25 |
When this character or an ally in short range tanks cover, he increases soak against ranged attacks by 1 per rank until he leaves cover. |
Dodge 2 |
|
FiB: 25 |
When target may perform a Dodge incidental to suffer a number of strain no greater than ranks then upgrade the difficulty of the check by equal number. |
Blind Spot |
|
FiB: 25 |
This character and allies within short range add Advantage to combat checks while benefiting from cover. |
Cunning Snare |
|
FiB: 25 |
Once per encounter as an action, may create a trap. Any other character who moves to engaged range of the trap must make an Opposed Vigilance vs Survival check to avoid harm and ill effects. |
Grit |
|
FiB: 25 |
Gain +1 strain threshold |
Dedication |
|
FiB: 25 |
Increase Characteristic by 1 |
Ambush |
|
FiB: 25 |
Once per round while benefiting from cover, may make the Ambush maneuver. |
Sniper Shot |
|
AoR: 94 |
Before making a non-thrown ranged attack, may perform a Sniper shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
True Aim |
|
AoR: 94 |
Once per round may perform True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Lethal Blows |
|
AoR: 94 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Deadly Accuracy |
|
AoR: 94 |
When acquired, choose 1 Combat skill (Ranged - Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Natural Marksman |
|
AoR: 94 |
Once per session may reroll any 1 Ranged (Light) or Ranged (Heavy) check. |