Edge of the Empire
| Threshold | 23 |
| Current | 7 |
| Threshold | 24 |
| Current | 5 |
| Ranged | 1 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 4 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 4 | |||
| Perception (Cun) | 4 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 2 | |||
| Vigilance (Will) | 4 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 4 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| SKZ Sporting Blaster x2 |
RangeLong |
SkillRanged: Light |
|
| Stun Setting, Pierce 2, Accurate 1, Laser Sight. Paired |
Damage15 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 2 | Upgrade all attacks made against this character twice. | |
| Sixth Sense | 1 | Increase Ranged Defence once. | |
| Improved Quick Draw | 1 | Can draw/stow up to two items as a free action | |
| Quick Strike | 2 | +2 boost against targets that haven’t acted this encounter. | |
| Rapid Reaction | 3 | Take 3 strain to add +3 strain to initiative | |
| Call Em | 1 | Don’t add setback dice to checks due to the Aim manoeuvre. | |
| Sorry About the Mess | 1 | Decrease crit rating by 1 to a minimum of 1 for a weapon against targets that haven’t acted this encounter. | |
| Guns Blazing | 1 | As an incidental suffer 2 strain to avoid increasing difficulty of checks for using 2 ranged light weapons. | |
| Spitfire | 1 | After hitting with a successful ranged light check with 2 weapons, additional hits can be allocated to other targets within range of the weapon. | |
| Natural Marksman | 1 | ||
| Deadly Accuracy | 1 | Ranged Light | |
| Unrelenting Sceptic | 1 |