CT-2535 "Rico" by NHance

Species
Clone
Career
Smuggler
Specializations
Gunslinger, ARC Trooper
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 Add 🟦 to all checks.
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1 +3 v to init checks
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2 Add 🟦, Remove ⬛
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 1 Add 🟦 to all checks.
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 +3 v to init checks
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-15A Carbine
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Accurate 1, Pierce 5, Stun Setting
Damage
12
Critical
2
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
4
Critical
2
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
Riot Shield w/Maglock
Range
Engaged
Skill
Melee
Cumbersome 3, Deflection 2, Defensive 2, Disorient 1
Damage
3
Critical
6

0
250
40
15/19

Weapons & Armor

Phase II Clone Armor: 4/4HP Enc4
-Clone Polarized Electrobinoculars
-Multiband Comlink
-MB-7 "Ranger" Range Finder: 2HP
-"Accu-Strike" Targeting Comp: 1HP
-Threat Monitor: 1HP

DC-15A Carbine: 4/4HP Enc3
-Enhanced XCiter: 2HP
-Augmented Spin Barrel: 2HP

M8 Combat Knife: Enc 1

3 Mk II EMP Grenades: Enc 1(3)

Riot Shield w/Maglock
-Setback to Ranged Heavy attacks

Personal Gear

Clone Polarized Electrobinoculars
-Add 🟦 to sight based Perception checks and removes ⬛ from perception checks due to distance or low-light conditions.

MB-7 "Ranger" Range Finder
-Sniper Shot x2

"Accu-Strike" Integrated Targeting
-Add 🟦 to all Ranged attacks at long or extreme range.
-Natural Marksman

Threat Monitor
-1 Add Advantage to Initiative Check
-2 Add Advantage to Initiative Check
-Quick Strike

Enhanced XCiter
-1 Decrease Critical Mod
-GM may spend yy to cause blaster to explode, destroying blaster and inflicting automatic Critical Injury on wielder.
-3 Pierce Quality

Augmented Spin Barrel
-1 Additional Damage Mod
-Add ⬛ to all Mechanics checks when performing maintenance on this weapon.
-2 Additional Damage Mods
-1 Accurate Quality
-1 Pierce Quality

Custom Grip
-Remove ⬛
-Accurate 1

Load Bearing Gear

MK III Modular Backpack
-Max extra pouches

Military Belt Pouch
-Nullicane x2

Military Belt Pouch
-Stimpack x2

Nullicane 1

Stimpacks 1

"Rider" Ascension Pistol: Enc 1
Average (dd) Ranged Light check to fire grappling hook up to medium range. Action to reel in cord.
Average (dd) Athletics check to reel in himself and another character.

Binders x2
Requires a Formidible (ddddd) Athletics or Coordination check to escape

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike 3 Force and Destiny - Core Rulebook P:150 The character adds 🟦 per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.
Rapid Reaction 1 Force and Destiny - Core Rulebook P:150 The character may suffer a number of strain to add an equal number of s to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction.
Quick Draw 1 Force and Destiny - Core Rulebook P:149 Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Lethal Blows 1 Age of Rebellion - Core Rulebook Pg 151 Adds +10 per rank to all Critical Injury rolls inflicted to opponents.
Dodge 1 Force and Destiny - Core Rulebook P:142 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Sorry About the Mess 1 EotE - Fly Casual (Smuggler Career) P:33 The character decreases the critical rating of any nonstarship weapon he wields by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Grit 2 Force and Destiny - Core Rulebook P:144 Each rank of Grit increases a character’s strain threshold by one.
Clanker Killer 1 Rise of the Separatists - pg:23 Before rolling a combat check targeting a droid, remove (boost) up to the characters ranks in Clanker Killer from the pool, and add an equal number of (success) or (advantage) to the results
Physical training 1 Age of Rebelion - Core Rulebook P:154 The character adds 🟦 per rank of Physical Training to his Athletics and Resilience checks.
Sniper Shot 2 Age of Rebellion - Core Rulebook Pg: 156 Once per round before making a ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range)
Natural Marksman 1 Age of Rebellion - Core Rulebook Pg: 153 Once per game session, the character may reroll any one Ranged Light or Ranged Heavy check.

Background

CT-2535 known as "Rico" by the other members in his squad started his career like most clones in the GAR, on the front lines of Geonosis. There he was assigned to help sabotage one of the droid foundries while the main forces engaged on the surface above. Deep in the caverns of Geonosis Rico relied heavily on his stealth and quick reflexes to avoid being dragged off into the abyss of those underground caverns.

Upon surviving, Rico was transferred into the 212th Attack Battalion. There he was usually sent on scouting missions and other forward operating missions ahead of the main battalion. Usually when deployed on those missions Rico worked in very small groups, sometimes with the few ARC troopers of the 212th, learning through experience at how to improve his abilities from his more highly trained brothers.

After the failure during the battle of Felucia, CT-2535 was transferred to the 7th system army as part of their reinforcements. Seeing this as just another assignment, Rico prepares to take the fight to the Separatists on the the ground for control of Malastare.

Motivation

Motivation: Cut off the Head

CT-2535 "Rico" is accustomed to infiltrating enemy lines to eliminate enemy leaders and disrupting enemy forces. Rico operates best when he can strike first, and chooses to take out the biggest threats first.

Morality

CR0: 0

Duty: Combat Victory

Trying to win the war the best way possible: daring raids, excellent tactics, and the best firepower possible. Jumps to the forefront of every firefight he can be in to ensure the job gets done.

Description

Standard 1.83 meter tall Clone wearing Advanced Recon Force armor, consistently changing his camouflage to match the planets his travels to.

Rarely takes off armor, believing that wearing it keeps him ever vigilant.

Other Notes

XP Expenses
Species 100xp
30 Br
30 Ag
30 Wp
10 Perception

Skills 25xp
10-Ranged Heavy
15-Stealth

Talents 125xp
◼◼◼◼ Career Specialization-Gunslinger
◼◻◼◻ 5-Grit
◻◻◼◼ 15-Quick Strike
◻◻◻◻ 5-Rapid Reaction
◻◻◻◻ 5-Quick Draw
-----------10-Lethal Blows
-----------15-Dodge
-----------15-Sorry About The Mess

◻◼◻◻ 30-ARC Trooper Career Specialization
◼◼◻◻ 5-Grit
◻◻◻◻ 10-Quick Strike
◻◻◻◻ 10-Clanker Killer
◻◻◻◻

Traded starting 10 Duty for 2500cr

12000cr Expenses

1000-Clone Trooper Kit: DC 15A Carbine, M8 knife, 3 EMP Grenades
2150-Augmented Spin Barrel Fully Kitted
1800-Enhanced XCiter
1600-MB-7 "Ranger" Range Finder with Sniper Shot Mod
1050-Threat Monitor
400-Riot Shield w/Maglock
165-MK.III Modular Backpack and extra pouches
100-Load Bearing Gear
20-Military Belt Pouch x2
75-Nullicane x3
75-Stimpacks x3
100-Utility Belt
275-"Rider" Ascension Pistol
50-Binders x2

40cr remaining

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