Quick Strike |
3 |
Force and Destiny - Core Rulebook P:150 |
The character adds 🟦 per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. |
Rapid Reaction |
1 |
Force and Destiny - Core Rulebook P:150 |
The character may suffer a number of strain to add an equal number of s to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction. |
Quick Draw |
1 |
Force and Destiny - Core Rulebook P:149 |
Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Lethal Blows |
1 |
Age of Rebellion - Core Rulebook Pg 151 |
Adds +10 per rank to all Critical Injury rolls inflicted to opponents. |
Dodge |
1 |
Force and Destiny - Core Rulebook P:142 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Sorry About the Mess |
1 |
EotE - Fly Casual (Smuggler Career) P:33 |
The character decreases the critical rating of any nonstarship weapon he wields by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
Grit |
2 |
Force and Destiny - Core Rulebook P:144 |
Each rank of Grit increases a character’s strain threshold by one. |
Clanker Killer |
1 |
Rise of the Separatists - pg:23 |
Before rolling a combat check targeting a droid, remove (boost) up to the characters ranks in Clanker Killer from the pool, and add an equal number of (success) or (advantage) to the results |
Physical training |
1 |
Age of Rebelion - Core Rulebook P:154 |
The character adds 🟦 per rank of Physical Training to his Athletics and Resilience checks. |
Sniper Shot |
2 |
Age of Rebellion - Core Rulebook Pg: 156 |
Once per round before making a ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range) |
Natural Marksman |
1 |
Age of Rebellion - Core Rulebook Pg: 153 |
Once per game session, the character may reroll any one Ranged Light or Ranged Heavy check. |