Tuko Sov (SFL) by NHance

Species
Sullustan
Career
Ace
Specializations
Pilot, Hotshot
System
Age of Rebellion

3
Threshold 12
Current 6
Threshold 14
Current 13
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

25
275
940
7/18

Weapons & Armor

G Suit: 1/1HP 0 Enc
-OmniScan 3 Integrated Scanner (Perc Mod)

Model 53 Blaster Pistol: 0/4HP 1 Enc

Targeting Goggles

Personal Gear

-Verpine Headband: Enc 1
A Character wearing this headband does not become incapacitated by exceeding his/her strain threshold, instead for each strain he/she suffers over their threshold they also suffer a wound and is disoriented for as long as the excess strain exists.

-Crash Survival Kit: Enc 5
Contains essential gear: Thermal Cloak, knife, beacon, 2 comlinks, wire, rations, emergency medpac, 2 respirators, water, glow rod, flare gun, high strength microfiber, and some kits are customized with small, hidden blasters to avoid detection.

-Military Belt Pouches
Stimpacks (2)
Stimpacks (2)

-Breath Mask/Respirator

Assets & Resources

<Stowed Items>
-Heavy Clothing

Downtime Hours: 0

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey 3 Age of Rebelion - Core Rulebook P:156 The character removes ⬛ per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Full Throttle 1 Age of Rebelion - Core Rulebook P:147 The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard (ddd) Piloting check. With success, the ship’s top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement).
Dead to Rights 1 Age of Rebelion - Core Rulebook P:145 The character may spend a Destiny Point to add additional damage equal to half his Agility rating (rounded up) to a successful attack made by ship or vehicle-mounted weaponry.
Galaxy Mapper 2 Age of Rebelion - Core Rulebook P:148 The character removes ⬛ per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50% less time (this does not decrease with additional ranks of Galaxy Mapper).
Improved Full Throttle 1 Pilot May suffer 1 strain to reduce the difficulty of Full Throttle by one.
High-G Training 2 Hotshot Maybe suffer personal strain up to ranks instead of suffering System Strain.
Grit 2 Hotshot +1 Strain Threshold
Tricky Target 1 Pilot Count Sil as 1 lower when being targeted by an attack.

Background

Born shortly after the end of the Clone Wars Tuko Sov grew up on Imperial controlled Sullust. Tuko grew up on stories from his father about his uncle Neb Sov, a famed Jedi pilot in the Clone Wars. Legends of Neb's heroics inspired Tuko to seek avenues of freedom by becoming a freighter pilot for the SoroSuub Corporation. In the cockpit everything else seemed to fall out of his thoughts; it was just him and the open space.

Constant abuse of the Sullustan people on his home planet eventually lead Tuko to abandon the situation all together. Striving to be in open space, Tuko finally said goodbye to his family. Promising to return in hopes to free his homeworld of the constant pressure from Imperial rule. Unfortunately for Tuko, leaving Sullust without his own ship was more difficult than expected. Eventually he managed to slip off planet by running into a smuggler who had recently had his pilot captured.

With his newfound freedom Tuko began working with this smuggler as his pilot to pay off his debt for being able to leave Sullust. Throughout his travels they encountered several Rebel cells. During one of the more recent encounters some of the pilots were able to regale tales of their adventures with the Rebellion, stirring up Tuko's drive for excitement. Upon fulfilling his debt with the smuggler that saved him from his homewolrd, Tuko sought out the latest group of Rebels he encountered. Leading him to inevitably find and become part of the Sector Force Lantilles. Tuko Sov joined happily with hopes of following in his uncle's shoes of being a renown starfighter ace, and eventually being able to free not only his family but the galaxy of Imperial rule.

Motivation

Motivation- Adrenaline Junkie
Excitement, adventure—the character loves every bit of it. He doesn't fight for money, revenge, or a thirst for blood. He fights because he can't get enough of the incredible thrill that comes with risking his life and
coming out on top.

Duty- Space Superiority: 100 Only in space are battle truly won or lost, on land anyone with a rock and a can do attitude can fight. Space is the only area which controls everything.

Duties

Duty- Space Superiority: 100 Only in space are battle truly won or lost, on land anyone with a rock and a can do attitude can fight. Space is the only area which controls everything.

Description

Tuko is a Sullustan of average Slim build with Gray skin and Black eyes.
He normally wears a hat that covers his Black hair.

Other Notes

Species XP 100

30 Intellect
50 Cunning
10 Cool
5 Full Throttle
5 Skilled Jockey

Skills

Species: Astrogation
Career: Cool, Gunnery, Perception, Piloting (S)
Specialization: Gunnery, Piloting (S)

XP
+15
+10 (Instead of Recruit)
-10 Skilled Jockey
-10 Dead to Rights
-5 Galaxy Mapper
+10 Duty
-5 Mechanics
-5 Ranged Light

Duty: 20
-10 2500cr
-10 10xp

Free Equipment from CC:
G-Suit
Model 53 "Quicktrigger" Blaster Pistol

Credit Expenses: 3000 (Base 500 plus 2500 for duty)
-1100 OmniScan 3 Integrated Scanner (Perception Mod)
-700 Load Bearing Gear +3 Enc
-500 Verpine Headband
-300 Crash Survival Kit
-165 MK III Backpack (Fully Kitted) +8 Enc
-100 Stimpacks (4)
-20 Military Belt Pouches (2)
-25 Breath Mask/Respirator
-50 Heavy Clothing

After CC expenses:
-10 Mechanics
-15xp Improved Full Throttle
-20 Hotshot Tree
-5 High-G Training
-5 Grit
-10 High-G Training
-10 Grit
-15 Tricky Target
-15 Piloting Space (3)
-15 Gunnery
-20 Piloting Space (4)

Exchanged 48hrs for 5xp
Exchanged 48hrs for 5xp
Exchanged 48hrs for 5xp
Exchanged 24hrs for 5 Duty

Missions:
Operation Scoundrel's Coup: 15xp/10/300/24hrs
Operation In to the Fire: 25xp/20/300cr/24hrs
Operation Poking the Bear: 20xp/15/300cr/24hrs
Operation Toil and Trouble: 20xp/10/300cr/24hrs
Operation Motor Mayday: 25/10/300/24hrs
Operation Station Breaker Part 2: 15/15/300/24hrs
Operation Sanctuary-Crepuscular Spear: 25/15/300/24hrs/Died during a trench run on the 2nd Death Star.

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