Tivian by YelshaNu

Species
Mikkian
Career
Jedi
Specializations
Padawan, Makashi Duelist, Knight
System
Force and Destiny

3
Threshold 16
Current 7
Threshold 17
Current 33
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
2
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 1 +1 Boost
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 3
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Thontiin Crystal Precision Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 2, Fine Tuned Emitter (+1 Advantage). Once per encounter may ignore one Critical Injury of Easy severity.
Damage
8
Critical
1

70
915
0
1/7

Weapons & Armor

Lightsaber (very faint blue, 1 enc) (destroyed during the Red Nebula battle).
Heavy Robes (+1 Defence, 1 enc)
Blaster pistol x2 - 1 enc
Thontiin Crystal from Wrath. Modified Crit. Very faint blue, very thin blade. Fully modded.

Precision Lightsaber w/Fine-Tuned Emitter and Exceptional Performance.

Flare gun

Resplendent Robes (+1 Defence, boost to Perception, Skulduggery and Stealth checks allies in Medium range work).

Jedi Reconnaissance Armour (+1 boost to Stealth), +1 Soak, +1 Defence, 2 Hardpoint. w/ Vacuum Seals, 2 Encumbrance.

Personal Gear

Handheld comlink (0 enc)
A99 Aquata Breather (0 enc) - disposable 2 hour air supply;

Breath Mask.

Jet Pack from Rust. (Given to Enari)

Hyperspace trackers.

Assets & Resources

3rd Blaster Pistol that she keeps on the ship normally.

B1 brain chip containing a back up of Rust circa Battle of Duro.

Critical Injuries & Conditions

90 - Compromised: Increase difficulty of all checks until end of encounter.
75 - Hamstrung, loses free manoeuvre.




Start investing in ranged defences.

5 conflict,

Talents

Name Rank Book & Page Description
Sensory Tendrils 1 Knights of Fate p. 21 Mikkians add +1 Boost to all Perception checks they make,
Toughened 2 +2 Wound Threshold per rank,
Parry 6 F&D Core p. 149 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Well Rounded 1 Acquired Ranged Heavy and Ranged Light skill as Career skills.
Quick Draw 1 Once per round May draw/holster a weapon as an incidental instead of a manoeuvre.
Sense Danger 1 Once per session may remove 2 setback dice from any one check.
Learning Opportunity 1 Once per round, the character may spend 3 Advantage from a check they fail to upgrade the ability of their next check once.
Grit 1 Gain +1 Strain Threshold per rank of Grit.
Force Rating 1 Gain +1 Force Rating per rank of this talent.
Adaptable 1 When resolving a check that uses a skil in which they have no ranks, the character may spend one Destiny Point to remove a Despair or to remove Threat equal to their ranks in Cool.
Resist Disarm 1 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique 1 When making a check using Lightsaber skill, character may use Presence instead of Brawn.
Dedication 1 +1 Presence. (From Padawan)
Sincerest Flattery 1 Once per encounter when the character makes a check with a skill another character has previously used, add 2 boost dice to their attempt.
Temple Training 1 Before making a Lightsaber combat check, may spend 1 Destiny Point to add damage equal to ranks in Knowledge Lore.
Beginner’s Luck 1 Once per session when the character makes a check, may add success equal to the number of light side Destiny Points in the Destiny pool to the result.
Feint 1 Spend a Triumph or 3 Advantage generated on a missed melee attack to upgrade the difficulty of opponent’s next attack targeting this character by ranks of Feint
Improved Parry 1 When parrying a hit that generated Despair or 3 Threat, May hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Sun Djem 1 May spend Triumph or 2 Advantage with successful Lightsaber check to disarm opponent. Character gets to choose anywhere in short range where the weapon lands.
Dedication 1 +1 Willpower (from Makeshi).
Jump Up 1 Once per round, may stand up from prone as an incidental.
Improved Reflect 1 When reflecting a bit that generated Despair or 3 Threat, may hit one target in Medium range with the same damage as the initial hit, after original attack resolves.
Circle of Shelter 1 When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.
Side By Side 1 When the character and one or more engaged allies are wielding lightsabers add 1 Threat to all combat checks that target the character or those allies.
Guardian of the Republic 1 After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round.
1 Look into something representing her hardening worldview, e.g. Warden or even Marshal.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around her.

The user may spend a Force point to sense all living things within short range (including sentient and non-sentient beings).

The user may spend a Force pip to sense the current emotional state of one living target with whom they are engaged.
Upgrade Effect
Duration Sense’s ongoing effects may be triggered one additional time per round.
Strength 1 When using Sense’s ongoing effects, upgrade the pool twice instead of once.
Control left 1 Ongoing effect: Commit Force die. Once per round, when an attack targets the user, upgrade the difficulty once.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the check.

The user may spend a Force pop to gain Success or Advantage (user’s choice) on the check.
Upgrade Effect
Control Leap 2 When performing an Enhance Leap check, the user can jump vertically in addition to horizontally.
Control Manoeuvre The user can perform Force leap as a manoeuvre instead of an action.
Control Leap 1 Take an Enhance power check as an action, the user may spend a Force pip to jump horizontally to any location in Short range.
Range Spend 1 Force pip to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control Resilience Enhance can be used with the Resilience skill.
Power
Move
Description
The Force user can move small objects via the Force.

The Force user may spend a Force pip to move one object of Silhouette 0 that is within Short range up to her maximum range. The default maximum range is Short range.
Upgrade Effect
Strength 1 Spend Force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Bind
Description
The Force user restrains and enemy preventing her from acting.

The user may spend a Force point to Immobilise a target at Short range until the end of the user’s next turn. If the user spends any Dark Side pips to generate Force points the target also suffers 1 wound per Force point spent on the check (ignoring Soak),
Upgrade Effect
Range 1 Spend Force point to increase power’s range bands equal to Range upgrades purchased.
Power
Seek
Description
Upgrade Effect

Background

Motivation

Growth: Knowledge
Faith: In Republic Rule/ Helping the Helpless

Morality

Value - 50

Emotional Strength: Compassion/Loyalty
Emotional Weakness: Impatience/Recklessness

Description

Other Notes

Eager to please, yet bluntly honest. At 12 years old, she doesn’t have a lot of experience outside of the Jedi Temple and is incredibly enthusiastic to please her Jedi Master. Although even she can see where her enthusiasm has led her into trouble on occasion in her training.

She desperately values all living things and can’t stand to see suffering, she is perhaps a little naive to the ways of the galaxy, but is eager to learn.

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