Threshold | 31 |
Current | 31 |
Threshold | 29 |
Current | 22 |
Ranged | 4 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 4 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 5 | |||
Deception (Cun) | 4 | |||
Discipline (Will) | 4 | |||
Leadership (Pr) | 3 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | 3 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 2 | |||
Skulduggery (Cun) | 3 | |||
Stealth (Ag) | 5 | |||
Streetwise (Cun) | 3 | |||
Survival (Cun) | 3 | |||
Vigilance (Will) | 3 | |||
Brawl (Br) | 5 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 3 | |||
Melee (Br) | 4 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Knockdown, Disorient, 1, Pierce 10, Cortosis |
Damage14 |
Critical2 |
|
Kyuzo War Shield |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Disorient 1. |
Damage10 |
Critical4 |
|
Kyuzo War Shield (Thrown) |
RangeShort |
SkillRanged: Light |
|
Cumbersome 3, Disorient, Limited Ammo 1, 3 Advantage to recall. |
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary 4 | Upgrade all attacks made against this character four times. | ||
Parry 8 | When hit by a melee attack, suffer 3 strain to reduce damage by 10. | ||
Unarmed Parry | May Parry while unarmed. Reduce the strain cost of Parry while unarmed to 1. | ||
Precision Strike | When inflicting a Critical Injury with Brawl, Melee or Lightsaber, may suffer 1 strain to change the result to any Easy (1 purple) Crit. | ||
Improved Precision Strike | Once per round, when inflicting a Critical Injury with a Brawl or Melee attack, may suffer 2 strain to change the result to any Average (2 purple) Crit. | ||
Supreme Precision Strike | Once per session, when inflicting a Critical Injury with an unarmed attack, may suffer 3 strain to change the result to any Hard (3 difficulty) Critical Injury. | ||
Martial Grace | Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check. | ||
Iron Body 3 | Remove 3 Setback from Coordination and Resilience checks. Reduce crit rating of unarmed attacks by 3. | ||
Coordinated Dodge | When targeted by a combat check, may spend a Destiny Point to add 5 Failure to check. | ||
Resist Disarm | Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. | ||
Creative Killer | Reduce Crit rating of Improvised Weapons by 2 to a minimum of 1. | ||
Feral Strength 5 | Add +5 damage to one hit of successful Brawl/Melee attack. | ||
Quick Strike 4 | Add +4 Boost Dice on targets that have not acted this encounter. | ||
Enduring 3 | Gain +3 Soak Value. | ||
Deadly Accuracy | (Brawl) - Add damage to Brawl checks equal to ranks in the Brawl skill. | ||
Jump Up | Once per round may stand from seated or prone as an incidental. | ||
Grapple | Once per round, may perform the Grapple manoeuvre. Until the beginning of the character's next turn, foes must spend 2 manoeuvres to move from engaged to short instead of 1. | ||
Overbalance | When a combat check made my an engaged character generates Despair or 3 Threat, may stagger the attacker until the end his next turn. | ||
Acklay's Scything Strike | Brawl attacks gain Pierce equal to Force Rating. | ||
Far Strike | As an action, make a Brawl check as a ranged attack, adding Force Die up to Force rating. Increase the range of the attack by one band for each Force pip spent, to a maximum of Long. | ||
Durable 4 | Reduce Critical injuries suffered by 40. | ||
Improved Parry | When parrying, on 3 threat or a despair may hit them for base damage of his fist. |
Upgrade | Effect |
---|---|
Control Force Leap 1 | Take a Force Leap action. Make an Enhance power check. The user may spend 1 Force pip to jump horizontally to any location in Short range. |
Control Force Leap 3 | The user can perform a Force Leap as a manoeuvre instead of an action. |
Control Resilience | Enhance can now be used with Resilience. |
Control Force Leap 2 | When performing Force Leap, the user can jump vertically in addition to jumping horizontally. |
Control Co-Ordination | Enhance can now be used with Co-Ordination |
Range | Spend 1 Force pip to increase power's range a number of range bands equal to Range upgrades purchased. |
Control Brawn | Ongoing Effect - Commit Force Die to increase his Brawn rating by 1. |
Control Brawl | Enhance can now be used with Brawl. |
Upgrade | Effect |
---|---|
Control 2 | The Force user can pull objects out of secure mountings or out of opponent's grasp. |
Strength 4 | Spend 1 Force pip to increase Silhouette able to be targeted equal to Strength upgrades purchased. |
Control 3 | The user can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power's range. |
Range 3 | Spend 1 Force pip to increase power's range by a number of range bands equal to Range upgrades purchased. |
Magnitude 4 | Spend 1 Force pip to increase targets affected equal to Magnitude upgrades purchased. |
Control 1 | The Force user can hurl objects to damage targets by making a Ranged Combat Check combined with a Move Power Check, dealing damage equal to 10 times silhouette. |
Upgrade | Effect |
---|---|
Control 3 | The character can commit one additional Force Die to temporarily ignore one additional Critical Injury per Control upgrades purchased. |
Strength 4 | The character can use Endure to temporarily ignore a Critical Injury result of Dead. |
Strength 3 | Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased. |