Thaern Shangin by YelshaNu

Species
Human
Career
Nemesis
Specializations
System
Force and Destiny

6
Threshold 17
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
4
3
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 4
Perception (Cun) 3
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
9
Critical
2

Weapons & Armor

Lightsaber (green)

Ancient Battle Armour (+2 soak, +1 Defence (Force sensitive only), 1HP).


Jedi Robes (+1 Defence, +1 Soak) (been replaced by the armour).

Personal Gear

Cybernetic Respirator (benefits of breath mask).
Implant Armour (+1 soak)

Assets & Resources

Critical Injuries & Conditions

Horrific burn scars.

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade the difficulty of any combat check targeting this character three times.
Parry (Improved) 3 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 5. When parrying a hit that generated a despair or 3 threat, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect (Improved) 3 When struck by a ranged attack but before apply­ing Soak, suffer 3 Strain to reduce damage by 5. When reflecting a hit that generated a despair or 3 threat, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Sense Emotions 1 Add Boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Skilled Teacher 2 Before an ally at Short range makes a skill check, if that ally has fewer ranks in the skill than the character does, may, as an incidental, suffer up to 2 in Strain to add an equal number of Success to the ally’s next check.
The Force is My Ally 1 Once per session may suffer 2 Strain to perform one Force power as a maneuver.
Multiple Opponents 1 The character adds a Boost dice to all Brawl, Melee and Lightsaber checks when engaged with multiple opponents. This includes single groups of multiple minions.
Defensive Training 1 When wielding a lightsaber, melee or brawl weapon, the weapon gains the Defensive quality equal to ranks in Defensive Training.
Sarlacc Sweep 1 Increase difficulty of Lightsabee check by 1 to perform the Sarlacc Sweep action. May spend 2 Advantage to hit additional engaged targets. May do this once per engaged target, paying 2 advantage for each additional hit. Must always the opponent with the highest difficulty and highest defence as the initial target.

Force Powers

Force Rating
3
Power
Enhance
Description
Upgrade Effect
Power
Influence
Description
Upgrade Effect
Power
Move
Description
Upgrade Effect
Power
Sense
Description
Upgrade Effect
Power
Bind
Description
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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