Threshold | 24 |
Current | 12 |
Threshold | 23 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 3 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 3 | |||
Discipline (Will) | 3 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 4 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 2 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 4 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 3 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 2 | |||
Knowledge: Lore (Int) | 2 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 0 |
Selonian Glaive |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 5, Accurate 1, Superior, Custom Grip |
Damage8 |
Critical2 |
|
GALAAR-15 Blaster Carbine |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Pierce 1, Disorient 3, Stun 5, Stun setting. |
Damage12 |
Critical2 |
|
Z-6 Jetpack Missile Launcher |
RangeLong |
SkillRanged: Heavy |
|
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1. |
Damage15 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 3 | Upgrade all attacks made against this character three times. | |
Quick Draw | 1 | Once per round may draw or holster an item or weapon as an Incidental action. | |
Jump Up | 1 | Once per round may stand from seated or prone as an incidental. | |
Jetpack Expertise | 1 | The character may spend 1 Advantage from their checks to remove 1 system strain from their jetpack. (This may be used multiple times when spending Advantages). | |
Death From Above | 1 | Once per encounter, inflict 1 system strain on jetpack and make a Hard (3 purple) Piloting check. For each success, one adversary in short range is knocked prone. May spend a Triumph to stagger one affected target. | |
Hit and Run | 1 | After the character completes an attack targeting an opponent they are engaged with, they may immediately move to Short range using a jetpack. | |
Momentum | 1 | The character deals additional damage with their first hit equal to the number of range bands they moved during the current round. | |
Durable | 2 |