Edge of the Empire
| Threshold | 24 |
| Current | 12 |
| Threshold | 23 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 3 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 3 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 4 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 4 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 2 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 0 |
| Selonian Glaive |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Pierce 5, Accurate 1, Superior, Custom Grip |
Damage8 |
Critical2 |
|
| GALAAR-15 Blaster Carbine |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2, Pierce 1, Disorient 3, Stun 5, Stun setting. |
Damage12 |
Critical2 |
|
| Z-6 Jetpack Missile Launcher |
RangeLong |
SkillRanged: Heavy |
|
| Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1. |
Damage15 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 3 | Upgrade all attacks made against this character three times. | |
| Quick Draw | 1 | Once per round may draw or holster an item or weapon as an Incidental action. | |
| Jump Up | 1 | Once per round may stand from seated or prone as an incidental. | |
| Jetpack Expertise | 1 | The character may spend 1 Advantage from their checks to remove 1 system strain from their jetpack. (This may be used multiple times when spending Advantages). | |
| Death From Above | 1 | Once per encounter, inflict 1 system strain on jetpack and make a Hard (3 purple) Piloting check. For each success, one adversary in short range is knocked prone. May spend a Triumph to stagger one affected target. | |
| Hit and Run | 1 | After the character completes an attack targeting an opponent they are engaged with, they may immediately move to Short range using a jetpack. | |
| Momentum | 1 | The character deals additional damage with their first hit equal to the number of range bands they moved during the current round. | |
| Durable | 2 |